In this update3
Full notes
Full Ascending Inferno update
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What changed
- Fixes
- UI and audio
- Gameplay
- Performance
Ascending Inferno changes
This update unlocks the training ground game mode! available from the Main Menu! It also addresses several bugs that have been pointed out since launch!
Training Ground Game Mode
Once you have successfully beaten a level in the game mode, you will unlock it in the training grounds! The training grounds provide a way for you to practice any of the levels you have beaten once before, so that you can find shortcuts, limit test, and beat your times!
Your best time for each training ground is automatically saved, and after each run you are granted a score from D to S+ (earning an S or higher will grant you an achievement for the level!)
Bug Fixes
Fixed an issue with the customisation menu not allowing you to select a customisation for Vincent.
Fixed an issue with the customisation menu with Vincent's wings & hat not appearing.
Fixed an issue with the customisation menu with being able to hit the left and right button infinitely.
Fixed some collision issues, including being able to stand on the lust door frame.
Fixed an issue with the falling achievement, it now tracks your total meters fallen during gameplay.
Fixed an issue with Vincent being off-screen with the height tracker, in the bottom of limbo.
Fixed an issue with AO rendering through transparency
Fixed the hard lock in the Wrath Secret Room, where Vincent could get stuck on the roof.
Fixed an issue with the Wrath music being cut off halfway through.
Fixed some collision issues in Violence, allowing Vincent to get stuck in small Gaps.
Fixed an Audio Overlapping issue
Quality of Life Changes
Lust is now slightly easier! (The dancers in the rave room in particular are less punishing)
Added dead zone to the controller joystick.
Added the ability to customise the Jump on the D-pad for controller
Source
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