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Steam News24 June 20269d ago

Patch 1.5.2

Hello, Its been a while! Firstly, I wanted to welcome all our new players that have joined us from the Football Fiesta sale! Good luck on Ascending Inferno, its a tough challenge but a rewarding one too!

Full notes

Full Ascending Inferno update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, Its been a while!

What changed

0 fixes1 addition9 changes0 removals
  • Events
  • Performance
  • UI and audio
  • Balance
  • Maps
addedFirstly, I wanted to welcome all our new players that have joined us from the Football Fiesta sale! Good luck on Ascending Inferno, its a tough challenge but a rewarding one too! This patch will hopefully make the challenge a little more enjoyable too!
changedWe've had some behind the scenes changes to the engine since the last update, so we are hoping to see some performance improvements since our last patch!
changedOn top of that, this patch is looking to address some visual clarity issues particularly in Wrath, but every level has had some level of update to make it pop a little more. And on top of that we have lit up the area around Dani so that you can always see where you are going regardless of how bright the level actually is!
changedSteam post image Balance UpdateSomething we've been meaning to address is the harsh difficulty spike initially, especially from Limbo to Lust. This patch has made Limbo a little easier, and Lust quite a lot less punishing!
changedSteam post image Balance UpdateOur goal is to reduce the steep drop off in completion early on by slowing down the difficulty curve a little bit! So if you are one of the players who got stuck early on, give the game another go! We hope these changes will help ease you into the game a little better.
changedSteam post image Balance UpdateTo demonstrate some of these balance changes, Lust here has received some larger reworks to make it far less punishing.

Firstly, I wanted to welcome all our new players that have joined us from the Football Fiesta sale! Good luck on Ascending Inferno, its a tough challenge but a rewarding one too! This patch will hopefully make the challenge a little more enjoyable too!

We've had some behind the scenes changes to the engine since the last update, so we are hoping to see some performance improvements since our last patch!

On top of that, this patch is looking to address some visual clarity issues particularly in Wrath, but every level has had some level of update to make it pop a little more. And on top of that we have lit up the area around Dani so that you can always see where you are going regardless of how bright the level actually is!

Steam post image Balance Update

Something we've been meaning to address is the harsh difficulty spike initially, especially from Limbo to Lust. This patch has made Limbo a little easier, and Lust quite a lot less punishing!

Our goal is to reduce the steep drop off in completion early on by slowing down the difficulty curve a little bit! So if you are one of the players who got stuck early on, give the game another go! We hope these changes will help ease you into the game a little better.

To demonstrate some of these balance changes, Lust here has received some larger reworks to make it far less punishing.

Previously, all of our dancers would send Vincent back to the ledge on the bottom right, it was painfully slow to watch as he got sent from dancer to dancer all the way back to the start.

Now, we have two different points that Vincent can get sent to! Higher up in the rave room the dancers will send you to the left side ledge, so you don't have to repeat the bottom section of the map over and over!

On top of this, the platforms themselves have been moved and changed a little so that the skill required to solve this section isn't as steep.

This is just a peek at some of the things that have changed, the rest you'll have to discover for yourself! Thanks for continuing to play our silly little ball game after all these years! Good Luck!

Source

Steam News / 24 June 2026

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