Full notes
Full Ascending Inferno update
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What changed
- Gameplay
- Performance
- Fixes
- Events
- UI and audio
- Store
Ascending Inferno changes
Checkpoint Gamemode
When beginning a new game you may now choose between playing with or without Checkpoints! Checkpoints have been scattered throughout Inferno to help reduce some of the suffering that comes from larger falls. If you would like a less stressful experience of hell, this game mode is for you!
Just keep an eye out for one these gravestones and you will be able to respawn here after a large fall!
Wrath Update
Wrath has recieved a small bit of love, with a new sliding effect for the shutes at the top of the level. To successfully beat this section will require fast reflexes and careful coordination as you juggle Vincent over the large gaps of the shute.
Bug Fixes
Fixed an issue with the training grounds that caused the game to crash when opening the menu.
Fixed an issue with the Wrath training grounds that caused some platforms to have no hitboxes (the level should be completable now)
Fixed an issue with the Heresy training grounds causing it to be unbeatable.
Fixed an issue with the tutorial training grounds causing it to reward you with a rating of D instead of B+
Cleaned Up some collisions in Treachery, Fraud, Wrath & Greed
Added some train SFX in Heresy
Cleaned up some Menu UI!
Get a copy of the Ascending Inferno OST
Our OST composed by Dan Poole and featuring Amelia Jones is now available to be purchased!
This album features the main theme, and the tracks for each level throughout the game (including the tutorial). All Proceeds go directly to Dan Pool, our talented composer! https://store.steampowered.com/bundle/50903/Ascending_Inferno__Original_Soundtrack/ https://store.steampowered.com/app/3312870/Ascending_Inferno_Soundtrack/
Source
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