Devs Play Ascending Inferno! (Pre-Recorded - Start of Next Fest)
Experience rage-inducing precision platforming as a recently deceased soccer player damned to Inferno! Kick your sibling's soul out of Hell for your chance at redemption!
Full notes
Full Ascending Inferno update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition1 change0 removals
Balance
Gameplay
changedExperience rage-inducing precision platforming as a recently deceased soccer player damned to Inferno! Kick your sibling's soul out of Hell for your chance at redemption!
addedFor this stream you'll be joined by Isaac (Designer), Bas (Designer), Ben (Programmer), Martin (Tech Artist), Alex (Character Artist) and Div (Community Manager). Watch us as we all take turns trying to beat our fancy new Steam Next Fest Demo! The skill difference you'll find varies wildly even amongst the dev team, but all of us collectively will lose our minds throughout the session.
Ascending Inferno changes
changedExperience rage-inducing precision platforming as a recently deceased soccer player damned to Inferno! Kick your sibling's soul out of Hell for your chance at redemption!
addedFor this stream you'll be joined by Isaac (Designer), Bas (Designer), Ben (Programmer), Martin (Tech Artist), Alex (Character Artist) and Div (Community Manager). Watch us as we all take turns trying to beat our fancy new Steam Next Fest Demo! The skill difference you'll find varies wildly even amongst the dev team, but all of us collectively will lose our minds throughout the session.
Experience rage-inducing precision platforming as a recently deceased soccer player damned to Inferno! Kick your sibling's soul out of Hell for your chance at redemption!
For this stream you'll be joined by Isaac (Designer), Bas (Designer), Ben (Programmer), Martin (Tech Artist), Alex (Character Artist) and Div (Community Manager). Watch us as we all take turns trying to beat our fancy new Steam Next Fest Demo! The skill difference you'll find varies wildly even amongst the dev team, but all of us collectively will lose our minds throughout the session.