Full notes
Full Ascending Inferno update
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What changed
- UI and audio
Summary
· New music! · Dialogue system and narrative secret rooms! · Ball cam! · Tons of optimisation and performance improvement! · Tutorial visual revamp! · Training grounds are now unlocked! · And so much more 👀👀👀👀 Details: New Music Tracks in Limbo and Lust. These tracks aren’t finished but should convey the vibe we’re going for. New Dialogue System. New system in place for our main narrative beats. For players who want to dive deeper into the narrative and the character dynamics between Dani and Vincent, we have hidden the narrative behind secret rooms and areas. Be on the lookout for these secret rooms. Ball Cam. You now get front row seats to your mistakes! Now, whenever Vincent is off screen, a camera will appear in the top right to show where he is.
NOTE
This is a high performance cost feature, as it’s essentially rendering the game twice to function. Ball Cam is currently switched off by default, but you can enable it in the settings if you would like to try/ you have a powerful PC. Tutorial Visual Revamp. Our tutorial section has been somewhat of the unloved child of the game. It’s now had a visual revamp that brings it in line with our other levels and as a result is much prettier! (We love it now we swear!!) Tons of Optimization There are way too many to count! Across the board you should see higher performance and FPS. As well as our graphics settings have had an overhaul with a lot more love given to lower end systems whilst still passing the Oppolyon vibe check. (Even on low settings the game looks real nice) The Training Grounds The training grounds are a way of practising levels that you have already completed in the main game, access them from the main menu and good luck trying to beat your PBs!
Source
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