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Steam News2 December 20232y ago

Alpha 1.0

Ascending Inferno Alpha 1.0 Patch Notes: Here is a big update featuring: • Extended Tutorial map with new challenges to face! • Extended Limbo map with a whole new dungeon area.

Full notes

Full Ascending Inferno update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions0 changes0 removals
  • UI and audio
  • Balance
  • Fixes
addedHere is a big update featuring: • Extended Tutorial map with new challenges to face! • Extended Limbo map with a whole new dungeon area. • A new Ghost Tutorial system which is hopefully less intrusive to experienced players, whilst also more beneficial to new players! • A whole new UI menu which is (hopefully) fully controller compatible!
addedTutorial: Tutorial has received a major redesign! We have created a new underground section to give players more opportunity to practice the basic ball movement before moving onto harder challenges! We have also removed the cut-scene that plays at the beginning of the game so that players can get into the action right away! The (old) first section of the tutorial has now been balanced to be more difficult, focusing on the headbutt mechanics to balance out the introduction of the new section.
addedOther Features: New Tutorial Ghost: no more waiting for GIFS to explain the game. Instead, follow the long-lost memory of Vincent as he makes his way through the tutorial! Level Banners: We’ve introduced a couple of level banners to pop-up and celebrate when you make it to a new level of hell! Overhauled UI: We have overhauled the UI! It should now be fully controller compatible & also comes along with a few new game-play options that you can enable or disable: - Height Progress Bar - Timer - Tutorial Tips (The ghosts) - Character Dialogue - Controller Vibrate We are also currently looking at introducing accessibility options but need your help to do so! If you have ideas, please reach out and let us know!
addedWe also have new music in the main menu, you may recognise it from the trailer! We hope you like it!
fixedBug Fixes: I don’t really remember them all, but we fixed being able to kick Vincent into a wall continuously (poor guy) and that was kind of the highlight.

Ascending Inferno changes

addedHere is a big update featuring: • Extended Tutorial map with new challenges to face! • Extended Limbo map with a whole new dungeon area. • A new Ghost Tutorial system which is hopefully less intrusive to experienced players, whilst also more beneficial to new players! • A whole new UI menu which is (hopefully) fully controller compatible!
addedTutorial: Tutorial has received a major redesign! We have created a new underground section to give players more opportunity to practice the basic ball movement before moving onto harder challenges! We have also removed the cut-scene that plays at the beginning of the game so that players can get into the action right away! The (old) first section of the tutorial has now been balanced to be more difficult, focusing on the headbutt mechanics to balance out the introduction of the new section.
addedOther Features: New Tutorial Ghost: no more waiting for GIFS to explain the game. Instead, follow the long-lost memory of Vincent as he makes his way through the tutorial! Level Banners: We’ve introduced a couple of level banners to pop-up and celebrate when you make it to a new level of hell! Overhauled UI: We have overhauled the UI! It should now be fully controller compatible & also comes along with a few new game-play options that you can enable or disable: - Height Progress Bar - Timer - Tutorial Tips (The ghosts) - Character Dialogue - Controller Vibrate We are also currently looking at introducing accessibility options but need your help to do so! If you have ideas, please reach out and let us know!
addedWe also have new music in the main menu, you may recognise it from the trailer! We hope you like it!
fixedBug Fixes: I don’t really remember them all, but we fixed being able to kick Vincent into a wall continuously (poor guy) and that was kind of the highlight.

Ascending Inferno Alpha 1.0 Patch Notes:

Here is a big update featuring: • Extended Tutorial map with new challenges to face! • Extended Limbo map with a whole new dungeon area. • A new Ghost Tutorial system which is hopefully less intrusive to experienced players, whilst also more beneficial to new players! • A whole new UI menu which is (hopefully) fully controller compatible!

Here are all the details: Level Design:

Tutorial: Tutorial has received a major redesign! We have created a new underground section to give players more opportunity to practice the basic ball movement before moving onto harder challenges! We have also removed the cut-scene that plays at the beginning of the game so that players can get into the action right away! The (old) first section of the tutorial has now been balanced to be more difficult, focusing on the headbutt mechanics to balance out the introduction of the new section.

Limbo: The Limbo dungeon has been one of our choke-points for newer players for a little while and so we’ve finally gotten around to changing it around! It is now much deeper than before and has multiple paths for the player to explore and find the fastest route out. We hope it is a bit more fun to be stuck down in the dungeon now than it was before!

Other Features

New Tutorial Ghost: no more waiting for GIFS to explain the game. Instead, follow the long-lost memory of Vincent as he makes his way through the tutorial!

Level Banners

We’ve introduced a couple of level banners to pop-up and celebrate when you make it to a new level of hell!

Overhauled UI

We have overhauled the UI! It should now be fully controller compatible & also comes along with a few new game-play options that you can enable or disable:

  • Height Progress Bar
  • Timer
  • Tutorial Tips

(The ghosts) - Character Dialogue - Controller Vibrate We are also currently looking at introducing accessibility options but need your help to do so! If you have ideas, please reach out and let us know!

We also have new music in the main menu, you may recognise it from the trailer! We hope you like it!

Bug Fixes: I don’t really remember them all, but we fixed being able to kick Vincent into a wall continuously (poor guy) and that was kind of the highlight.

Source

Steam News / 2 December 2023

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