Greetings Incarnates, We hope that all of you are having a smashing time in the Multiverse. Today we bring you bug fixes and a teaser on the upcoming Boss.
Full notes
Full Ascendants Rising update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Incarnates,
What changed
1 fix1 addition1 change0 removals
UI and audio
Balance
addedPatch note:Enemies Abilities: Cursed Water: Sound effect improved to help players understand when they are afflicted. Cursed Water: More verticality is added to the visual effect to make it more visible. Bubbling Acid: Sound effect improved to help players understand when they are afflicted. Eggs: A new sound will play to let players understand an egg has spawned. Poison Bomb: A new sound will play to let the player understand a poison has spawned. Coral Burst: More verticality is added to the visual effect to make it more visible. Wave: Now spawns further away from the edge. Acid Bomb: Damage has been reduced from 16 000 to 12 000. Poison Spike: The effect should now work correctly and always be removed when jumping.
changedPatch note:Player Abilities: Soul Volley: Ability should now correctly fire 5 projectiles regardless of the number of targets in range. Profane Grounds: Should now correctly do extra damage to enemies afflicted with damage over time. Echoes of Light: Visual effect should now correctly despawn after use. Attack Speed Abilities that increase Attack Speed should not longer break the animations.
fixedPatch note:General: Cetus and Levias: They should no longer slide when moving. Character creation: Fixed a glitch with the outfit when customizing your incarnate. Lobby system: Logic improved to fix crashes linked to leaving or joining a lobby. UI: Player names should now be displayed next to their health bar. Artefacts: Save change confirmation window should now pop up regardless of how you close the window. UX: Welcome message has been improved to help menu navigation. Optimization: A first optimization pass has been made for the advanced tutorial.
Ascendants Rising changes
addedEnemies Abilities: Cursed Water: Sound effect improved to help players understand when they are afflicted. Cursed Water: More verticality is added to the visual effect to make it more visible. Bubbling Acid: Sound effect improved to help players understand when they are afflicted. Eggs: A new sound will play to let players understand an egg has spawned. Poison Bomb: A new sound will play to let the player understand a poison has spawned. Coral Burst: More verticality is added to the visual effect to make it more visible. Wave: Now spawns further away from the edge. Acid Bomb: Damage has been reduced from 16 000 to 12 000. Poison Spike: The effect should now work correctly and always be removed when jumping.
changedPlayer Abilities: Soul Volley: Ability should now correctly fire 5 projectiles regardless of the number of targets in range. Profane Grounds: Should now correctly do extra damage to enemies afflicted with damage over time. Echoes of Light: Visual effect should now correctly despawn after use. Attack Speed Abilities that increase Attack Speed should not longer break the animations.
fixedGeneral: Cetus and Levias: They should no longer slide when moving. Character creation: Fixed a glitch with the outfit when customizing your incarnate. Lobby system: Logic improved to fix crashes linked to leaving or joining a lobby. UI: Player names should now be displayed next to their health bar. Artefacts: Save change confirmation window should now pop up regardless of how you close the window. UX: Welcome message has been improved to help menu navigation. Optimization: A first optimization pass has been made for the advanced tutorial.
We hope that all of you are having a smashing time in the Multiverse. Today we bring you bug fixes and a teaser on the upcoming Boss.
Heralds Teasers
Patch note:
Enemies Abilities:
AdjustedCursed WaterSound effect improved to help players understand when they are afflicted.
AddedCursed WaterMore verticality is added to the visual effect to make it more visible.
AdjustedBubbling AcidSound effect improved to help players understand when they are afflicted.
AddedEggsA new sound will play to let players understand an egg has spawned.
AddedPoison BombA new sound will play to let the player understand a poison has spawned.
AddedCoral BurstMore verticality is added to the visual effect to make it more visible.
Wave: Now spawns further away from the edge.
AdjustedAcid BombDamage has been reduced from 16 000 to 12 000.
RemovedPoison SpikeThe effect should now work correctly and always be removed when jumping.
Player Abilities:
Soul Volley: Ability should now correctly fire 5 projectiles regardless of the number of targets in range.
Profane Grounds: Should now correctly do extra damage to enemies afflicted with damage over time.
Echoes of Light: Visual effect should now correctly despawn after use.
Attack Speed Abilities that increase Attack Speed should not longer break the animations.
General:
Cetus and Levias: They should no longer slide when moving.
FixedCharacter creationFixed a glitch with the outfit when customizing your incarnate.
AdjustedLobby systemLogic improved to fix crashes linked to leaving or joining a lobby.
UI: Player names should now be displayed next to their health bar.
Artefacts: Save change confirmation window should now pop up regardless of how you close the window.
AdjustedUXWelcome message has been improved to help menu navigation.
Optimization: A first optimization pass has been made for the advanced tutorial.
Another big thanks to everyone that took time to test the game and report issues.