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Steam News1 July 20215y ago

Early Access - Patch 0.1

Greetings Incarnates, We hope that all of you are having a smashing time in the Multiverse. Today we bring you bug fixes and a teaser on the upcoming Boss.

Full notes

Full Ascendants Rising update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Incarnates,

What changed

1 fix1 addition1 change0 removals
  • UI and audio
  • Balance
addedPatch note:Enemies Abilities: Cursed Water: Sound effect improved to help players understand when they are afflicted. Cursed Water: More verticality is added to the visual effect to make it more visible. Bubbling Acid: Sound effect improved to help players understand when they are afflicted. Eggs: A new sound will play to let players understand an egg has spawned. Poison Bomb: A new sound will play to let the player understand a poison has spawned. Coral Burst: More verticality is added to the visual effect to make it more visible. Wave: Now spawns further away from the edge. Acid Bomb: Damage has been reduced from 16 000 to 12 000. Poison Spike: The effect should now work correctly and always be removed when jumping.
changedPatch note:Player Abilities: Soul Volley: Ability should now correctly fire 5 projectiles regardless of the number of targets in range. Profane Grounds: Should now correctly do extra damage to enemies afflicted with damage over time. Echoes of Light: Visual effect should now correctly despawn after use. Attack Speed Abilities that increase Attack Speed should not longer break the animations.
fixedPatch note:General: Cetus and Levias: They should no longer slide when moving. Character creation: Fixed a glitch with the outfit when customizing your incarnate. Lobby system: Logic improved to fix crashes linked to leaving or joining a lobby. UI: Player names should now be displayed next to their health bar. Artefacts: Save change confirmation window should now pop up regardless of how you close the window. UX: Welcome message has been improved to help menu navigation. Optimization: A first optimization pass has been made for the advanced tutorial.

Ascendants Rising changes

addedEnemies Abilities: Cursed Water: Sound effect improved to help players understand when they are afflicted. Cursed Water: More verticality is added to the visual effect to make it more visible. Bubbling Acid: Sound effect improved to help players understand when they are afflicted. Eggs: A new sound will play to let players understand an egg has spawned. Poison Bomb: A new sound will play to let the player understand a poison has spawned. Coral Burst: More verticality is added to the visual effect to make it more visible. Wave: Now spawns further away from the edge. Acid Bomb: Damage has been reduced from 16 000 to 12 000. Poison Spike: The effect should now work correctly and always be removed when jumping.
changedPlayer Abilities: Soul Volley: Ability should now correctly fire 5 projectiles regardless of the number of targets in range. Profane Grounds: Should now correctly do extra damage to enemies afflicted with damage over time. Echoes of Light: Visual effect should now correctly despawn after use. Attack Speed Abilities that increase Attack Speed should not longer break the animations.
fixedGeneral: Cetus and Levias: They should no longer slide when moving. Character creation: Fixed a glitch with the outfit when customizing your incarnate. Lobby system: Logic improved to fix crashes linked to leaving or joining a lobby. UI: Player names should now be displayed next to their health bar. Artefacts: Save change confirmation window should now pop up regardless of how you close the window. UX: Welcome message has been improved to help menu navigation. Optimization: A first optimization pass has been made for the advanced tutorial.

We hope that all of you are having a smashing time in the Multiverse. Today we bring you bug fixes and a teaser on the upcoming Boss.

Heralds Teasers

Patch note:

  • Enemies Abilities:

    • Cursed WaterSound effect improved to help players understand when they are afflicted.
    • Cursed WaterMore verticality is added to the visual effect to make it more visible.
    • Bubbling AcidSound effect improved to help players understand when they are afflicted.
    • EggsA new sound will play to let players understand an egg has spawned.
    • Poison BombA new sound will play to let the player understand a poison has spawned.
    • Coral BurstMore verticality is added to the visual effect to make it more visible.
    • Wave: Now spawns further away from the edge.

    • Acid BombDamage has been reduced from 16 000 to 12 000.
    • Poison SpikeThe effect should now work correctly and always be removed when jumping.
  • Player Abilities:

    • Soul Volley: Ability should now correctly fire 5 projectiles regardless of the number of targets in range.

    • Profane Grounds: Should now correctly do extra damage to enemies afflicted with damage over time.

    • Echoes of Light: Visual effect should now correctly despawn after use.

    • Attack Speed Abilities that increase Attack Speed should not longer break the animations.

  • General:

    • Cetus and Levias: They should no longer slide when moving.

    • Character creationFixed a glitch with the outfit when customizing your incarnate.
    • Lobby systemLogic improved to fix crashes linked to leaving or joining a lobby.
    • UI: Player names should now be displayed next to their health bar.

    • Artefacts: Save change confirmation window should now pop up regardless of how you close the window.

    • UXWelcome message has been improved to help menu navigation.
    • Optimization: A first optimization pass has been made for the advanced tutorial.

Another big thanks to everyone that took time to test the game and report issues.

Source

Steam News / 1 July 2021

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