Full notes
Full Ascendants Rising update
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Repeated intro
Greetings Incarnates,
What changed
- Gameplay
- UI and audio
- Balance
Ascendants Rising changes
After some delay, the Group Finder update is finally here.
Due to the delay, next week we will be posting an updated Roadmap.
Group Finder
Now when selecting the Coliseum game mode, if your group is incomplete, the game will offer you the option to use the Group Finder.
It will allow you to browse a list of players looking to play the same content as you. From there, you can either invite or join those players to form the perfect group.
Change Log:
Player Abilities
Inner Rage: Will now display the correct damage number.
- Soul MassFixed an issue that prevented the first orb from spawning.
Profane Grounds: Will now display the correct damage number.
Soul Well: Will now properly give mana on the last tick.
Echoes of Light: Will no longer break when used in combination with Soul Mass.
Bloodletting: Will now deal the correct amount of damage.
Cursed Strike: Effect will no longer trigger after the buff has ended.
- Kinetic BurstMana cost changed from 10 to 20.
Coliseum
Bosses: Will no longer spawn floating in the air.
- Comba StartText informing players to “press V to start fight” removed as it is no longer required.
- AnnouncerFixed an issue preventing voice over activating from the player the first time.
Boss Abilities
Levias: Will properly hold its weapon while moving and attacking.
Eggs: Will now properly deal damage to enemies.
Drowning Shadows: Will no longer target the Protector.
Thank you for continuing to provide us with useful feedback. We really appreciate it.
See you in the Multiverse!
Source
Changelog.gg summarizes and formats this update. How we read updates.
