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Steam News29 July 20214y ago

The Hydra - Update 2

Greetings Incarnates, We’re super excited for today’s Update, as we’ve got a new Artefact, the Soul Drain Catalyst, and a Boss, the Hydra, coming to ASCENDANTS Rising!

Full notes

Full Ascendants Rising update

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Repeated intro

Greetings Incarnates,

What changed

1 fix3 additions8 changes1 removal
  • Gameplay
  • Maps
  • Balance
addedWe’re super excited for today’s Update, as we’ve got a new Artefact, the Soul Drain Catalyst, and a Boss, the Hydra, coming to ASCENDANTS Rising!
changedSoul Drain Catalyst:The Soul Drain Catalyst is ideal for players who know how to read the battlefield as the action unfolds.
changedSoul Drain Catalyst:Being a channeling ability, Soul Drain boosts the damage this weapon inflicts and the mana it creates the longer this Artefact is utilized.
changedSoul Drain Catalyst:Soul Drain also boasts a powerful signature ability, Giga Drain, which lets you cast a mightier version of the ability for 2 seconds. If you can control this ability for its entire phase, this will result in the Artefact generating a tremendous amount of damage and mana.
addedThe Hydra:It’s up to you and your fellow Incarnates to continue to engage the Hydra until it cannot spawn new heads.
removedThe Hydra:Draining Waters Launch a bolt that deals 500 damage and applies one stack of Draining Waters to the Protector. Draining Waters: Deals 6000 damage over 20 seconds . Grants the Expunge ability. Expunge"Shift+LMB": Remove 1 stacks of Draining Waters and creates a 15-meter zone that deals 300 000 damage over 300 seconds .

Ascendants Rising changes

addedWe’re super excited for today’s Update, as we’ve got a new Artefact, the Soul Drain Catalyst, and a Boss, the Hydra, coming to ASCENDANTS Rising!
changedThe Soul Drain Catalyst is ideal for players who know how to read the battlefield as the action unfolds.
changedBeing a channeling ability, Soul Drain boosts the damage this weapon inflicts and the mana it creates the longer this Artefact is utilized.
changedSoul Drain also boasts a powerful signature ability, Giga Drain, which lets you cast a mightier version of the ability for 2 seconds. If you can control this ability for its entire phase, this will result in the Artefact generating a tremendous amount of damage and mana.
addedIt’s up to you and your fellow Incarnates to continue to engage the Hydra until it cannot spawn new heads.

We’re super excited for today’s Update, as we’ve got a new Artefact, the Soul Drain Catalyst, and a Boss, the Hydra, coming to ASCENDANTS Rising!

Soul Drain Catalyst:

The Soul Drain Catalyst is ideal for players who know how to read the battlefield as the action unfolds.

Being a channeling ability, Soul Drain boosts the damage this weapon inflicts and the mana it creates the longer this Artefact is utilized.

Soul Drain also boasts a powerful signature ability, Giga Drain, which lets you cast a mightier version of the ability for 2 seconds. If you can control this ability for its entire phase, this will result in the Artefact generating a tremendous amount of damage and mana.

The Hydra:

The Hydra bursts onto the scene, and it’s ready to annihilate you!

This Boss takes the old saying, “Two heads are better than one,” to a whole other level.

When players engage the Hydra, they will be confronted with a Boss featuring two heads. However, for each head you cut off this creature, two more heads will sprout from this Boss’s body.

It’s up to you and your fellow Incarnates to continue to engage the Hydra until it cannot spawn new heads.

  • Draining Waters

    Launch a bolt that deals 500 damage and applies one stack of Draining Waters to the Protector.

    Draining Waters: Deals 6000 damage over 20 seconds.

    Grants the Expunge ability. Expunge"Shift+LMB": Remove 1 stacks of Draining Waters and creates a 15-meter zone that deals 300 000 damage over 300 seconds.

  • Cursed Water

    Creates a 6-meter area that lasts for 3 seconds. When it expires, it forms a 6-meter area that deals 240 000 damage over 120 seconds.

  • Wave

    Creates a 10-meter wide Wave that sweeps the Arena, dealing 5000 damage to all Incarnates it hits.

  • Coral Burst

    Creates a 30-meter area that lasts for 8 seconds. When it expires, it forms a 35-meter area that deals 6000 damage.

  • Eggs

    Creates an Egg with 5000 health at a random location.

    Egg: After 15 seconds, the Egg is destroyed, and a Commander spawns.

    Eliminating the Egg deals 500 damage to all Incarnates and Bosses.

  • Poison Spike

    Launch a Poison Spike that deals 100 damage and applies Infection.

    Infection: Increases damage taken by 25% for 60 seconds. Jumping removes all stacks of Infection and deals 500 damage to all non-Protectors.

Changelog:

  • Player Abilities

    • Kinetic Conversion: Will no longer fail to launch on random occasions.

As always, we’d like to thank all of you who continue to provide us with valuable feedback.

We hope you enjoy these new features, and we’ll see you in the Multiverse!

Source

Steam News / 29 July 2021

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