HomeGamesUpdatesPricingMethodology
Steam News22 May 20262mo ago

[0.6.58] Improvements

Changes Updated Mo Haolang to offer Formation Tending quests to lower-realm players and ensured high-level versions remain available after realm 5. Removed the "Merchant Apprentice" background.

In this update4

Full notes

Full Ascend From Nine Mountains update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes10 additions16 changes3 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Events
  • Fixes
changedChangesUpdated Mo Haolang to offer Formation Tending quests to lower-realm players and ensured high-level versions remain available after realm 5.
removedChangesRemoved the "Merchant Apprentice" background.
addedChangesAdded a new visual background to the Celestial Jade Pavilion.
addedChangesAdded a quick-access button to the player component for instant entry into the Soul Pillar.
addedChangesAdded a locking mechanism to individual mastery slots to preserve specific stats during rerolls.
changedChangesUpdated the 'go to' recipe materials button to use a breakcrumb system so its simple to return to the parent recipe.

Ascend From Nine Mountains changes

changedUpdated Mo Haolang to offer Formation Tending quests to lower-realm players and ensured high-level versions remain available after realm 5.
removedRemoved the "Merchant Apprentice" background.
addedAdded a new visual background to the Celestial Jade Pavilion.
addedAdded a quick-access button to the player component for instant entry into the Soul Pillar.
addedAdded a locking mechanism to individual mastery slots to preserve specific stats during rerolls.

Changes

  • Updated Mo Haolang to offer Formation Tending quests to lower-realm players and ensured high-level versions remain available after realm 5.

  • Removed the "Merchant Apprentice" background.

  • Added a new visual background to the Celestial Jade Pavilion.

  • Expanded the variety of items Pi Lip requests, now dynamically selected based on cultivation realm.

  • Added a quick-access button to the player component for instant entry into the Soul Pillar.

  • Added a locking mechanism to individual mastery slots to preserve specific stats during rerolls.

  • Updated the 'go to' recipe materials button to use a breakcrumb system so its simple to return to the parent recipe.

  • Added new crumbling animations for items, Spirit Stones, Sect Favour, and Qi when lost during events.

  • Enhanced the request board UI with improved icons, color-coded text, and clearer item layouts.

  • Sorted buttons for local map usage at world locations alphabetically.

  • Updated Progenitor Echoes to grant progress toward high-tier content when defeated below the Pillar Creation realm.

  • Improved the appearance of headers for mystical region dialogs.

  • Updated the Manage Conditional Cycles interface to clarify that individual stances take priority over cycles.

  • Added target-specific status effects like Toxic or Bloodletting as options in the auto-use items menu.

  • Changed the equipment selection menu to sort items by rarity before alphabetical order.

  • Updated persistent buffs from residence rooms and formations to display their realm tier in their name.

  • Reduced the frequency of repeated crafting requests from Pi Lip. He should now only repeat a recipe every 1-2 years.

  • Added more clarity to the Ancestral Vow altar, and increased the buff strength.

  • Add a variety of new pills and concoctions throughout the world.

  • Added a new set of items which are bombs. These can be bought by meeting a new character in dangerous parts of the world.

  • Item Effectiveness scaling is now displayed in tooltips.

  • Aei Ma now fights beside you in her random events.

  • If an upgrade/reforge recipe is pinned, doing the upgrade/reforge will auto-pin the next one in the chain (if it exists).

  • Removed realm limit on helping companions break through.

  • Removed hidden multiplier on house formation meditation qi.

  • Made a bunch of buttons and things fancier.

Balance Changes

  • Increased the critical chance bonus and added critical multiplier for Reality Splitter.

  • Adjusted Blossom Master's Regalia stats to include barrierMitigation and overheal while standardizing defense scaling.

  • Changed Cultivator Resistance to function as a flat percentage reduction to incoming damage.

  • Changed the Living Metal Shell mastery to increase the maximum barrier effectiveness cap instead of the base value.

Bug Fixes

  • Fixed Star Raiders appearing at multiple Fallen Stars at the same time.

  • Fixed a scrolling issue in the Mystical Regions reward list.

  • Fixed an issue where screen readers could not access combat tooltip information.

  • Corrected Barrier damage reduction values displayed in the combat log and stats dialog.

  • Fixed an issue where event options requiring buffs failed to recognize long-term monthly buffs.

  • Fixed disappearing "Add all Maps" buttons in certain localized languages.

  • Fixed unresponsive 'Buy All' shortcuts in the shop interface.

  • Fixed a potential crash when interacting with travel buttons in the location selection menu.

  • Resolved issues where Cloud stances, Dancing Kukri effects, and Combat Meditation triggers were non-functional.

  • Fixed rendering issues when multiple instances of the same buff were active in combat.

  • Corrected the description of the Living Metal Shell mastery to use "barrier effectiveness" for consistency.

  • Fixed an issue where Compressed Armour Talisman stack limits increased incorrectly during refinement.

  • Fixed an issue where dialog windows became disproportionately tall on high-resolution displays.

  • Fixed the Cleanse house action to no longer remove or list persistent buffs.

  • Fixed an issue where the "Clear save of mods" button was missing when mod data lingered in a save file after uninstallation.

  • Fixed unlocking of Spectral Designs.

  • Fixed Jiaohua not giving get keys to characters under the CF realm.

  • Fixed controlled forging mastery.

ModAPI

  • Implemented support for specialized token-based markets that disable standard selling and use the token instead of spirit stones for buying.

  • Introduced a Corruption mechanic for gear where using corrupted equipment accumulates points toward persistent debuffs.

    • Added pulsing purple icons to distinguish corrupted items.

    • Added a corruption summary to the combat victory screen.

Source

Steam News / 22 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.