In this update4
Full notes
Full Ascend From Nine Mountains update
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What changed
- Balance
- Security
- Gameplay
- UI and audio
- Maps
- Fixes
Ascend From Nine Mountains changes
Changes
Improved visuals for getting items, spirit stones, sect favour, reputation, and favour during events.
Refined translations for Russian, Chinese, and Korean.
Improved clarity of damage reduction and status effect statistics in menus and tooltips.
Updated the statistics menu to display both raw Barrier Mitigation and effective damage reduction percentage.
Added clarification to the Barrier Mitigation tooltip regarding diminishing returns.
Added clarification to Weakness and Vulnerability tooltips regarding stacking behaviours.
Added the Dense Toxin Pill to the celadon flame, that instantly fills the toxicity bar and gives an equal amount of barrier.
Increased Stone Puppet round limit from 100 to 999 rounds.
Improved the layout and functionality of the mod settings interface.
Moved the vertical scrollbar to the right-most edge and adjusted spacing.
Added a scrollable list of affected mod names to the "Cleanse Removed Mods" confirmation dialog.
Added bulk interaction capabilities to shop menus, including right-click to buy or sell entire stacks and a 'Maps' option to the 'Add all' menu.
Added a streamlined "Enchant" button to inventory items and active equipment slots.
Added 'Missing Qi Droplets' as a new condition for stance rules.
Added a "Used in loadout" filter and indicator to the crafting actions list.
Added a variety of concoctions to body forging sect recipe library.
Balance Changes
Added a Flow Mastery upgrade to Longma Stance.
Reworked the Combat Meditation technique. It now gives a bonus to the stacks of deadly focus gained.
Rebalanced the Martyred Zeal Talisman across multiple tiers.
Reduced protection strength of Tiers II and III by ~33%, and Tiers IV and V by 50%.
Increased the minimum potential for Tiers II, III, and V.
Rebalanced the Spiritbound Garb equipment set.
Reduced the defense stat for all tiers by ~45%.
Normalized Guardian Intercept health scaling to a flat value.
Increased the minimum potential for tiers II, III, IV, and VI.
Adjusted the Protection stat to require 999 protection to hit the cap, instead of 500.
Reduced maximum damage reduction achievable through armour from 90% to 70%.
Overhauled the Barrier Mitigation system and player scaling.
Changed the baseline for mitigation from 100 to 0.
The player now starts with 0 mitigation at Flesh 0, so most players will start the game with 10 mitigation.
Negative mitigation is now a linear effectiveness decrease.
Increased power scaling of the Pinpoint Detonation technique by 100%.
Increased the minimum potential for the Calamity Shard at tiers II, III, and V.
Increased the minimum potential for the Tidal Harvest Cauldron at tiers IV and VI.
Reality splitter now gives crit multiplier too.
Bug Fixes
Fixed a crash in the options menu when viewing the mods list before game initialization.
Fixed an issue where the Escape key would not open settings on the Dual Cultivation screen.
Fixed Heal Talisman triggering its effect after 2 rounds instead of 3.
Fixed an issue where multiple Dancing Kukri buffs incorrectly shared the same state.
Fixed an issue preventing screen readers from reading tooltip descriptions.
Prevented players from closing the Enchantment Extraction interface during animations.
Fixed an issue allowing players to exit Reforge or Upgrade menus during refinement animations.
Fixed an issue where indirect stance buffs were missing from the condition selection menu.
Fixed NPC and challenge board enemy damage reduction to cap at 90% to match the player cap.
Fixed the 'B' key to correctly toggle auto-battle on or off.
Fixed mod-triggered saves to correctly update their last played timestamp.
Adjusted the position of meridian points on the knee and hand to prevent UI obstruction.
Fix dialogs being stretched on very large resolutions.
ModAPI
Removed the maxReduction parameter from the calculateDamage function.
Expanded the combat modding system with state access and event hooks.
Added modAPI.combat for real-time access to HP, buffs, and the combat log.
Added turn interception hooks and round transition triggers.
Added event hooks for consuming pills and combat consumables.
Expanded the utility API for character stats, cultivation mechanics, and entity generation.
Added createPlayerCombatEntity and createPlayerCraftingEntity.
Exposed getMaxQiDroplets to calculate capacity based on condensation arts.
Expanded coverage for relationship definitions and combat power calculation.
Added a "Reset Tutorial" button to the debug menu.
Added discountPercentage and freeCount fields to the stoneCutting event step.
Added a system for persistent buffs that remain active after combat and decay monthly.
Added a debug menu toggle to enable coordinate display on the world map.
Added an "extend" mode for Guardian protections to add health to current values upon re-application.
Updated abilities that modify buff groups to support targeting effects with the most or fewest stacks.
Added shared consumption groups for pills with UI tracking for usage progress.
Source
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