Ascend From Nine Mountains
Steam News 16 May 20264d ago

[0.6.57] Improvements

Changes Improved visuals for getting items, spirit stones, sect favour, reputation, and favour during events. Refined translations for Russian, Chinese, and Korean. Improved clarity of damage reduction and status effect…

Update log

Full Ascend From Nine Mountains update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

10 fixes9 additions14 changes1 removal
  • Balance
  • Security
  • Gameplay
  • UI and audio
  • Maps
  • Store
changedChangesImproved visuals for getting items, spirit stones, sect favour, reputation, and favour during events.
addedChangesImproved clarity of damage reduction and status effect statistics in menus and tooltips. Updated the statistics menu to display both raw Barrier Mitigation and effective damage reduction percentage. Added clarification to the Barrier Mitigation tooltip regarding diminishing returns. Added clarification to Weakness and Vulnerability tooltips regarding stacking behaviours.
addedChangesAdded the Dense Toxin Pill to the celadon flame, that instantly fills the toxicity bar and gives an equal amount of barrier.
changedChangesIncreased Stone Puppet round limit from 100 to 999 rounds.
addedChangesImproved the layout and functionality of the mod settings interface. Moved the vertical scrollbar to the right-most edge and adjusted spacing. Added a scrollable list of affected mod names to the "Cleanse Removed Mods" confirmation dialog.
addedChangesAdded bulk interaction capabilities to shop menus, including right-click to buy or sell entire stacks and a 'Maps' option to the 'Add all' menu.
Increased Stone Puppet round limit100 to 999Reduced maximum damage reduction achievable through armour90% to 70%Changed the baseline for mitigation100 to 0

Changes

  • Improved visuals for getting items, spirit stones, sect favour, reputation, and favour during events.

  • Refined translations for Russian, Chinese, and Korean.

  • Improved clarity of damage reduction and status effect statistics in menus and tooltips.

    • Updated the statistics menu to display both raw Barrier Mitigation and effective damage reduction percentage.

    • Added clarification to the Barrier Mitigation tooltip regarding diminishing returns.

    • Added clarification to Weakness and Vulnerability tooltips regarding stacking behaviours.

  • Added the Dense Toxin Pill to the celadon flame, that instantly fills the toxicity bar and gives an equal amount of barrier.

  • Increased Stone Puppet round limit from 100 to 999 rounds.

  • Improved the layout and functionality of the mod settings interface.

    • Moved the vertical scrollbar to the right-most edge and adjusted spacing.

    • Added a scrollable list of affected mod names to the "Cleanse Removed Mods" confirmation dialog.

  • Added bulk interaction capabilities to shop menus, including right-click to buy or sell entire stacks and a 'Maps' option to the 'Add all' menu.

  • Added a streamlined "Enchant" button to inventory items and active equipment slots.

  • Added 'Missing Qi Droplets' as a new condition for stance rules.

  • Added a "Used in loadout" filter and indicator to the crafting actions list.

  • Added a variety of concoctions to body forging sect recipe library.

Balance Changes

  • Added a Flow Mastery upgrade to Longma Stance.

  • Reworked the Combat Meditation technique. It now gives a bonus to the stacks of deadly focus gained.

  • Rebalanced the Martyred Zeal Talisman across multiple tiers.

    • Reduced protection strength of Tiers II and III by ~33%, and Tiers IV and V by 50%.

    • Increased the minimum potential for Tiers II, III, and V.

  • Rebalanced the Spiritbound Garb equipment set.

    • Reduced the defense stat for all tiers by ~45%.

    • Normalized Guardian Intercept health scaling to a flat value.

    • Increased the minimum potential for tiers II, III, IV, and VI.

  • Adjusted the Protection stat to require 999 protection to hit the cap, instead of 500.

  • Reduced maximum damage reduction achievable through armour from 90% to 70%.

  • Overhauled the Barrier Mitigation system and player scaling.

    • Changed the baseline for mitigation from 100 to 0.

    • The player now starts with 0 mitigation at Flesh 0, so most players will start the game with 10 mitigation.

    • Negative mitigation is now a linear effectiveness decrease.

  • Increased power scaling of the Pinpoint Detonation technique by 100%.

  • Increased the minimum potential for the Calamity Shard at tiers II, III, and V.

  • Increased the minimum potential for the Tidal Harvest Cauldron at tiers IV and VI.

  • Reality splitter now gives crit multiplier too.

Bug Fixes

  • Fixed a crash in the options menu when viewing the mods list before game initialization.

  • Fixed an issue where the Escape key would not open settings on the Dual Cultivation screen.

  • Fixed Heal Talisman triggering its effect after 2 rounds instead of 3.

  • Fixed an issue where multiple Dancing Kukri buffs incorrectly shared the same state.

  • Fixed an issue preventing screen readers from reading tooltip descriptions.

  • Prevented players from closing the Enchantment Extraction interface during animations.

  • Fixed an issue allowing players to exit Reforge or Upgrade menus during refinement animations.

  • Fixed an issue where indirect stance buffs were missing from the condition selection menu.

  • Fixed NPC and challenge board enemy damage reduction to cap at 90% to match the player cap.

  • Fixed the 'B' key to correctly toggle auto-battle on or off.

  • Fixed mod-triggered saves to correctly update their last played timestamp.

  • Adjusted the position of meridian points on the knee and hand to prevent UI obstruction.

  • Fix dialogs being stretched on very large resolutions.

ModAPI

  • Removed the maxReduction

Source

Steam News / 16 May 2026

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