In this update4
Full notes
Full Ascend From Nine Mountains update
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What changed
- Gameplay
- Balance
- Store
- UI and audio
- Events
- Fixes
Ascend From Nine Mountains changes
Changes
Changed technique priority calculations to only take into account direct effects. This means many techniques are now priority 1-3 instead of 4/5.
Improved overheal logging to nest in the right place.
Updated the Clouds buff description to 'Spent to activate certain Cloud techniques' for consistency with other resource buffs.
Improved visual quality and continuity of screen transitions.
Removed dark flashes by maintaining background visibility during loading.
Enabled environmental effects to persist during transitions within the same location.
Added shadow outlines to loading text.
Note, this may have caused some visual regressions so please do report any you see.
Updated Crafting Loadout empty slot warnings to dismiss after visiting the tab.
Reorganized the combat item menu into category-specific tabs for Concoctions and Consumables.
Added Skin of Gold Talisman (III) and (V) to the Sect Favour Exchange.
Added Fenge Shard (Left) and (Right) to the Jade Serpent Sect token shop.
Updated companion side quests to award friendship approval points upon completion.
Reduced the delay after an auction item is sold to an NPC.
Reworked inventory actions to be a more intuitive grouped interface.
Added a 'Learning Formations' side quest to guide players toward formation arts instruction.
Updated purchased recipes to be automatically learned instead of requiring manual use.
Added new mastery upgrades for many Blood techniques.
Increased purchase price and resale value of Local Maps by five times.
Made the credits fancier. Additionally, all discord members that reported a bug/feature that made it into the game are now listed. Thank you all.
Pose variants editor updated.
Added titles to poses.
Allowed collapsing poses.
Added support for reordering poses.
Add condition expression tester and suggestions.
Enchantment shop now stocks up to LF.
Portal entrances now accept beams from all directions.
Realm breaking now allows for getting the higher realm ancient relic keys.
Ctrl+click now instantly moves a pillar shard back to the inventory.
Yun Haotian now has things to say about LF.
Optimised shard text effect.
Added experimental screen reader support to formation puzzle and pillar screen.
Added a new setting to allow right click to instantly move to a location (if its close enough).
Added more formation parts to PC and LF.
The enchantment tooltip now shows the held variants of that same enchantment.
Optimised combat more.
Beating LF progenitors now also rewards PC techniques.
Added crafting loadout import/export.
Added confirmation on asking a companion to leave the party.
Current event character is now available as a pose condition. E.g. "currentEventCharacter_Aei_Ma"
Added a talisman and flame to the bf favour exchange.
Added cloud and blossom masteries to build their respective stuff.
Optimised the styles screen to lag less.
Disabled tooltips on dragging crafting loadout actions.
Invalid/non existing techniques in stances are now treated the same as missing techniques.
Balance Changes
Reworked Golden Se Infusion.
Reworked several LF Celestial techniques.
Changed Harmonic Alignment to require both attunements and grant double barrier if Sunlight and Moonlight stacks are equal. Also, it now always triggers before other effects (so it can ensure harmony is maintained).
Changed Terminal Impact to create new Meteor instances based on existing stacks.
Updated Twisting Heavens to automatically alternate attunement after every technique.
Buffed celestial techniques
Sunlight/Moonlight conversion effect now scales with stack count
Attunements now grant half their effects if the right buff isnt active.
Changed moonchill/sunfury to decay by round instead of per technique.
Updated the maximum droplet capacity modifier for the Combat Core enchantment to scale with cultivation realm.
Increased base maximum droplet capacity of the Eternal Immolation Art.
Increased the stack limit and duration of the Building Fury Talisman to match the Empower Talisman.
Changed Justified Arrogance to cap at 5 stacks.
Forking Shock now lasts for the rest of the round.
Fatespinner threads can now only be extended up to 9 rounds max.
Pride essence is now capped, and scales slower.
Pulsing Vitality reworked to not scale as crazily.
Buffed Afflicting Strike
BUffed Wrathborn nightmare layer generation, and made Wrath better.
Bug Fixes
Fixed many typos.
Fixed a visual layering issue where Sunlight and Moonlight effects appeared behind clouds.
Fixed tutorial steps to correctly advance when clicking inside the highlighted area.
Fixed an infinite loop with Prophetic Drain by limiting it to 9 triggers per round and updated the tooltip to track triggers.
Fixed companions and guardians failing to perform attack animations in instant animated mode.
Corrected the positioning of attack animations and damage numbers during combat intros and screen shakes.
Improved character avatar handling of incomplete custom-image packs to prevent crashes.
Hopefully fixed uncontrollable screen shaking at high combat speeds.
Fixed the categorization of Spore Propagation and Spore Infestation as Blossom-type buffs.
Fixed Fungal Heart to only allow one per stance.
Fixed the Lone Conqueror trophy to only be awarded when defeating a fierce foe during solo expeditions.
Fixed visibility issues for the Soul Pillar Grid and Life Screen during active expeditions or guild activities.
Fixed Desperate Flame damage scaling to correctly check for enemy stacks instead of player stacks.
Fixed Pillar Pattern schemas in the auction to hide layout details until purchased.
Fixed Fei Na Li's cultivation level advancing before the player encounters her.
Fixed Fei Na Li's relationship buffs to apply the intended stability cost reductions.
Updated the Volatile Synthesis Robes tooltip to accurately display Power and Artefact Power bonuses after quality scaling.
Fixed a crash when using the Jade Cutter with corrupted inventory items.
Fixed the harmony effect tooltip visibility in the crafting screen.
Fixed special activities occasionally restarting or looping after completion.
Fixed the Soulbone Knuckle-Seal to correctly increase damage based on unique Sealed Meridian effects.
Fixed floor selection at the Chenmai Auction for players who unlocked Life Flourishing content early.
Fixed world map location preview UI layering issues.
Corrected the trigger condition for the Second Mountain entry event.
Fixed party-wide healing effects to prevent unintentional resurrection of fallen lifeform companions.
Fixed an issue in the mining screen where node clicks incorrectly panned the view.
Fixed the crafting menu to correctly clear recipe details when switching categories.
Removed the requirements section when viewing completed realm breakthroughs in the cultivation chamber.
Fixed Crafting Hall mission durations to ensure they take at least one day.
Fixed missing translations for mastery selection tooltips.
Fixed Wrath stacks to decay by 50% per round instead of doubling.
Fixed the Undying Bud Robe seed replanting logic when used with Hardy Resurgence.
Fixed a configuration error in Crimson Perfection regarding upgradeable stats.
Fixed many typos.
Stopped NPC's claiming over the players claim in expedition rewards.
Fixed entity variable cache not being reset on updating player health.
Fixed screenshake breaking when combat speed is updated mid-animation.
Fixed the maker image not appearing.
Fixed twisting heavens.
Fixed building overlap in first mountain.
Fixed research screen showing items that havent been discovered. It also now shows recipes of a higher realm if any have been researched.
Fixed dart spray tooltip.
Clarified static charge and inscribed accumulation tooltip.
Fixed Taowu stance not counting buff damage.
Fixed bleeding mark not triggering when dead.
Fixed offensive masteries appearing in LF mastery list for techniques that cant use them.
Fixed Blood Corruption end of round damage not creating Blood Reservoir.
Fixed being able to upgrade enchants above a keys realm.
ModAPI
Added the Overcrit statistic to crafting.
The priority field of buffs has been inverted. Higher priority now makes it go first, negative last.
Source
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