In this update4
Full notes
Full Ascend From Nine Mountains update
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What changed
- Gameplay
- Events
- UI and audio
- Performance
- Balance
- Fixes
Ascend From Nine Mountains changes
Changes
Added bulk production buttons for Transport Seals at the Transport Array.
Changed the Heaven's Storm manual reward from the Celestial Turncoat quest to an inventory item.
Added explicit rarity tier labels (I-VI) and text to unveiled stones in the jade cutting UI for colour blind accessibility.
Enhanced the stone gambling entrance with staggered character fades and sequential stone drop animations.
Updated the jade cutting interface background to the Celestial Jade Pavilion.
Expanded the Pillar Control Panel with layout management and statistical analysis tools.
Added export and import functionality for saving and loading pillar layouts.
Added a Pillar Details view for stability, generation, and resource statistics.
Added Old Huo the Altar-Mapper as a source for compression altar location hints.
Added a progress counter to relationship progression tooltips for unmet requirements.
Adjusted interaction cooldowns to trigger only after an event is successfully completed.
Added simultaneous 'Enter' and 'Explore' buttons to locations containing both buildings and enemies.
Introduced dynamic entry animations for combat participants and the combat UI.
Added descriptive tooltips for Qi Pool Cost Multiplier and Crit Multiplier.
Updated the Petrified Mantle Gem tooltip to clarify guardian health scaling.
Introduced a flexible Rule Block system for combat automation using AND/OR operators.
Capped negative healing boost to reduce to 0 not negatives
Improved the appearance of social links on the main menu with branded buttons and animations.
Updated the expedition healer role to grant the Vital Surge buff instead of flat health restoration.
Updated the expedition Surveyor role to reduce travel time between tiles.
Added "Instant (Animated)" combat speed option for instant rounds but some animation.
Added a free room slot to the Sect Disciple Room.
Balance Changes
Overhauled Meteor.
Reworked Meteors to fall over 3 rounds, absorbing stats from Attunements before detonating.
Added the Refusal to Fall technique which consumes Meteor stacks to increase mass.
Redesigned the Terminal Impact technique to increase active Meteor mass.
Added a unique visual icon for active Meteors in combat.
Increased the minimum toxicity cost for items and techniques to 1 point.
Increased the base number of 'Sealed Meridian' stacks applied by Meridian Wounding to 2.
Changed Blood Corruption to no longer increase damage taken, now only dealing True Damage.
Reduced defense bonuses across all clothing-type equipment to be consistently lower than armour type.
Bug Fixes
Fixed highlight box display issues in specific tutorial steps.
Fixed translation errors for physical stat reward names on results screens.
Fixed a bug where cost reductions only applied if equipment modifiers were present.
Resolved an issue preventing multi-step quest recipes from appearing in the crafting list.
Fixed Space/Enter key functionality for starting crafts in sect events.
Fixed the application of Control bonuses from Golden Path: Fourth Peak.
Fixed shard grid panning and zooming while dialog windows are open.
Fixed an issue where high resistance caused pills to grant negative toxicity.
Corrected misleading delivery quest hints on the request board.
Fixed a bug allowing the 'Accept All' button to remain active after quest completion.
Fixed character avatar layering issues on the combat screen.
Resolved character scaling inconsistencies and abrupt size changes during combat transitions.
Removed misleading '+' prefixes from multiplier values in the breakthrough preview.
Resolved excessive decimal artifacts in percentage-based healing and barrier tooltips.
Fixed a crash when opening technique crystals with invalid data.
Fixed market pricing logic to ensure buy prices remain above sell prices and capped sell values.
Fixed the Flame of Discordance explosion to correctly reduce health to 1 HP.
Fixed a bug where negative healing modifiers could cause healing to deal damage.
Restored the intended symmetric layout of the Jingdi Rise formation puzzle.
Fixed an issue where Sect Favour Exchange shops would appear empty with high reputation.
Fixed an issue where the Deep Chasm Sanctuary quest failed to trigger alongside the compression altar quest.
Fixed a bug where Woven Remnant clothing skipped the third stage of the Remnant Cycle.
Fixed a naming conflict causing Calming Mind Pill recipes to disappear or become "Unknown Items".
Fixed Jade Forest visual effects breaking when changing settings.
Fixed a white flash glitch during full-screen overlay transitions.
Fixed the 2-stack limit on the Evasive Strike protection buff.
Fixed Tornado Kick to correctly consume all Momentum stacks.
ModAPI
Added "isRegisteredAltarLocation" and "getLocationAltarReward" functions to query the altar system.
Enabled automatic rebuilding of the altar reward registry after mods are loaded.
Updated breakthrough definitions to combine base statistics with dynamically calculated statistics.
Crafting actions can now have droplet costs, and can specify other usage restrictions like 'first action only'.
Added support for custom speaker names in dialogue events.
Source
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