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Steam News7 July 20261mo ago

[0.7.2] Fixes

Changes Updated cinematic intro video with better vo. Moved intensity reward thresholds to a new 'Pillar Progression' section in the right-hand control panel.

In this update4

Full notes

Full Ascend From Nine Mountains update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes12 additions14 changes3 removals
  • Gameplay
  • Events
  • Balance
  • UI and audio
  • Performance
  • Fixes
changedChangesUpdated cinematic intro video with better vo.
addedChangesMoved intensity reward thresholds to a new 'Pillar Progression' section in the right-hand control panel.
addedChangesAdded a toggleable overlay to the pillar grid displaying activation Qi.
changedChangesReorganized remnant chests in delve rewards into a circular pattern.
addedChangesAdded bulk drops for materials in high-level delves.
removedChangesVeins no longer block traversal in the mine.

Ascend From Nine Mountains changes

changedUpdated cinematic intro video with better vo.
addedMoved intensity reward thresholds to a new 'Pillar Progression' section in the right-hand control panel.
addedAdded a toggleable overlay to the pillar grid displaying activation Qi.
changedReorganized remnant chests in delve rewards into a circular pattern.
addedAdded bulk drops for materials in high-level delves.

Changes

  • Updated cinematic intro video with better vo.

  • Moved intensity reward thresholds to a new 'Pillar Progression' section in the right-hand control panel.

  • Added a toggleable overlay to the pillar grid displaying activation Qi.

  • Reorganized remnant chests in delve rewards into a circular pattern.

  • Added bulk drops for materials in high-level delves.

  • Veins no longer block traversal in the mine.

  • Updated the extractor summary overlay to display current ore storage levels relative to capacity.

  • Removed the loot distribution dialog for solo expeditions.

  • Added left-click panning for formation puzzles.

  • Introduced a layout management system for formation puzzles. This allows you to instantly restore a layout you used in a previous attempt of the puzzle.

  • Increased crafting item bars to 16 slots.

  • Increased quick-access item slots to 16.

  • Increased maximum meditation duration to a minimum of 365 days.

  • Displayed calendar completion dates in the bulk crafting dialog.

  • Improved combat visuals

    • Mastery buffs are now hidden from the main buff row.

    • Improved multi-phase enemy visuals.

    • Added 'All Damage' vs 'Health Damage' toggle to combat result graphs.

    • Added a VFX Scale slider for combat visuals.

    • Added a toggle to mute item usage sounds in combat.

  • Enhanced search and filtering for techniques and locations.

    • Added a 'Costs' dropdown filter to the technique list.

    • Included passive buff names and descriptions in search.

  • Added support for combat round number as a trigger for stances, items, and cycles.

  • Added support for buffs from pillar shards, condensation arts, and monthly effects as triggers.

  • Added functionality to pan the world map by clicking journal entries.

  • Added combat-focused culling missions in the Lu Yushan range.

  • Enabled submission and display of custom combat images for companion Lifeforms.

  • Adjusted Esoteric crafting techniques.

    • Reduced Deviation stack generation for Esoteric Fusion and Refinement.

    • Reduced Deviation stacks and added Stability costs for Esoteric Infusion.

    • Increased Pool costs and reduced Stability costs for Esoteric Convergence.

  • Corrected max HP calculation to ignore combat-only buffs when out of combat.

  • Removed Qi rewards from crafting missions in the Mission Hall.

  • Added a reappearance penalty to triggered events to prevent rapid repetition.

Balance Changes

  • Applied damage amplification buffs to damage caused by debuffs like bombs, bleeds, and poisons.

  • Eternal Heart Gem now heals for the full maximum health at the start of combat.

  • Increased the Sixfold Attunement Shard's Neutral attunement effect to +50% Power and +50% Artefact Power.

  • Increased the barrier recovery of the barrier regen pill.

  • Enhancement on techniques now scales artefact power as well as power.

  • Capped the Sickening Concoction at 20 stacks based on player realm.

Bug Fixes

  • Fixed attack animation start and end points.

  • Fixed stability and subtitle issues for introductory cinematics.

  • Fixed so many typos. So so many.

  • Fixed lifeforms interupting event triggers when travelling.

  • Fixed inconsistent calculation of extractor storage capacity.

  • Fixed healing effects incorrectly dealing damage instead of healing.

  • Fixed buff tooltip visual alignment, overflow, and condition text display.

  • Fixed a variety of crashes including initialization failures, invalid interface elements, and recipe screen data errors.

  • Fixed Nine Mountains mission hall incorrectly emptying when realmbreaking.

  • Fixed combat music playback logic.

  • Fixed memory leaks caused by combat damage numbers.

  • Fixed party recruitment and dismissal UI logic.

  • Fixed Sanguine Wrath dealing self-damage during party healing.

  • Fixed Celestial Ascension Talisman failure to trigger in combat.

ModAPI

  • Fixed a crash occurring when mods registered invalid interface elements.

Source

Steam News / 7 July 2026

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