In this update4
Full notes
Full Ascend From Nine Mountains update
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What changed
- Gameplay
- Events
- Balance
- UI and audio
- Performance
- Fixes
Ascend From Nine Mountains changes
Changes
Updated cinematic intro video with better vo.
Moved intensity reward thresholds to a new 'Pillar Progression' section in the right-hand control panel.
Added a toggleable overlay to the pillar grid displaying activation Qi.
Reorganized remnant chests in delve rewards into a circular pattern.
Added bulk drops for materials in high-level delves.
Veins no longer block traversal in the mine.
Updated the extractor summary overlay to display current ore storage levels relative to capacity.
Removed the loot distribution dialog for solo expeditions.
Added left-click panning for formation puzzles.
Introduced a layout management system for formation puzzles. This allows you to instantly restore a layout you used in a previous attempt of the puzzle.
Increased crafting item bars to 16 slots.
Increased quick-access item slots to 16.
Increased maximum meditation duration to a minimum of 365 days.
Displayed calendar completion dates in the bulk crafting dialog.
Improved combat visuals
Mastery buffs are now hidden from the main buff row.
Improved multi-phase enemy visuals.
Added 'All Damage' vs 'Health Damage' toggle to combat result graphs.
Added a VFX Scale slider for combat visuals.
Added a toggle to mute item usage sounds in combat.
Enhanced search and filtering for techniques and locations.
Added a 'Costs' dropdown filter to the technique list.
Included passive buff names and descriptions in search.
Added support for combat round number as a trigger for stances, items, and cycles.
Added support for buffs from pillar shards, condensation arts, and monthly effects as triggers.
Added functionality to pan the world map by clicking journal entries.
Added combat-focused culling missions in the Lu Yushan range.
Enabled submission and display of custom combat images for companion Lifeforms.
Adjusted Esoteric crafting techniques.
Reduced Deviation stack generation for Esoteric Fusion and Refinement.
Reduced Deviation stacks and added Stability costs for Esoteric Infusion.
Increased Pool costs and reduced Stability costs for Esoteric Convergence.
Corrected max HP calculation to ignore combat-only buffs when out of combat.
Removed Qi rewards from crafting missions in the Mission Hall.
Added a reappearance penalty to triggered events to prevent rapid repetition.
Balance Changes
Applied damage amplification buffs to damage caused by debuffs like bombs, bleeds, and poisons.
Eternal Heart Gem now heals for the full maximum health at the start of combat.
Increased the Sixfold Attunement Shard's Neutral attunement effect to +50% Power and +50% Artefact Power.
Increased the barrier recovery of the barrier regen pill.
Enhancement on techniques now scales artefact power as well as power.
Capped the Sickening Concoction at 20 stacks based on player realm.
Bug Fixes
Fixed attack animation start and end points.
Fixed stability and subtitle issues for introductory cinematics.
Fixed so many typos. So so many.
Fixed lifeforms interupting event triggers when travelling.
Fixed inconsistent calculation of extractor storage capacity.
Fixed healing effects incorrectly dealing damage instead of healing.
Fixed buff tooltip visual alignment, overflow, and condition text display.
Fixed a variety of crashes including initialization failures, invalid interface elements, and recipe screen data errors.
Fixed Nine Mountains mission hall incorrectly emptying when realmbreaking.
Fixed combat music playback logic.
Fixed memory leaks caused by combat damage numbers.
Fixed party recruitment and dismissal UI logic.
Fixed Sanguine Wrath dealing self-damage during party healing.
Fixed Celestial Ascension Talisman failure to trigger in combat.
ModAPI
Fixed a crash occurring when mods registered invalid interface elements.
Source
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