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Steam News3 July 20261mo ago

[0.7.1] Fixes and updates

Changes Added a new intro cinematic when starting a new game. Updated the primary game font to include missing accented characters, and included better default fonts for other languages.

In this update4

Full notes

Full Ascend From Nine Mountains update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

37 fixes14 additions17 changes2 removals
  • Gameplay
  • UI and audio
  • Events
  • Maps
  • Balance
  • Fixes
addedChangesAdded a new intro cinematic when starting a new game.
changedChangesUpdated the primary game font to include missing accented characters, and included better default fonts for other languages.
changedChangesUpdated visual effects figments to share a consistent spectral blue glow and transparency.
changedChangesImproved the Delve rewards to group by shard source.
removedChangesRemoved the Soul Shards summary from the events interface.
changedChangesUpdated Esoteric Fusion, Esoteric Refinement, and Esoteric Infusion crafting techniques to show they create Deviation.

Ascend From Nine Mountains changes

addedAdded a new intro cinematic when starting a new game.
changedUpdated the primary game font to include missing accented characters, and included better default fonts for other languages.
changedUpdated visual effects figments to share a consistent spectral blue glow and transparency.
changedImproved the Delve rewards to group by shard source.
removedRemoved the Soul Shards summary from the events interface.

Changes

  • Added a new intro cinematic when starting a new game.

  • Updated the primary game font to include missing accented characters, and included better default fonts for other languages.

  • Updated visual effects figments to share a consistent spectral blue glow and transparency.

  • Improved the Delve rewards to group by shard source.

  • Removed the Soul Shards summary from the events interface.

  • Updated Esoteric Fusion, Esoteric Refinement, and Esoteric Infusion crafting techniques to show they create Deviation.

  • Added a technique favourites system to the Techniques menu and Stance Editor.

  • Added an "Ignore masteries" checkbox to the technique filter menu.

  • Adjusted combat screen layout:

    • Adjusted art to look not clipped.

    • Made bars smaller.

    • Changed stances to drain in a consistent fashion for both sides.

    • Replaced the expanded buff list with draggable, pinnable panels that track multiple characters and persist across sessions.

    • Improved formatting of realm and hordes.

    • Readded the manual combat queue, with entity filters.

  • Added support for bulk instant crafting.

  • Expanded the Pillar Grid control scheme with a dedicated hotkey category and multi-shard manipulation.

    • Added multi-selection support using Ctrl + Left-Click or a selection box to move and rotate shards as a group.

    • Added a Shift+R toggle for auto-rotation with a status indicator in the Action Hints panel.

    • Enhanced shard and node rotation animations.

    • Simplified tooltips for placed shards by hiding flavor text.

    • Added visible Qither beam strength labels and extended beam lengths.

  • Adjusted Pillar progression and reward mechanics.

    • Enabled immediate tile grants when increasing Pillar size without requiring Qi to unlock.

  • Mine extractors now have a maximum storage before they need to be collected.

  • Updated vein chambers on the mine map with a pulsating cyan glow and double outline.

  • Added "Formation Part Recovery" and "X Boost" as a selectable condition in the stance editor and Auto Use Item menu.

  • Some companions can now join you in Expeditions, and give benefits when doing so.

  • Added export and import functionality for figments.

  • Expanded Mo Haolang's dialogues and reactivity regarding the Yichan Formation Core.

  • Added a new main quest to give guidance around making a pillar.

  • Added dialogue events with the First Elder upon reaching Core Formation and Pillar Creation realms.

  • Removed the 'Cultivation Room' from available house blueprints and sect reward exchanges.

  • Updated restricted surname detection during character creation to be case-insensitive.

  • Improved the Jade Cutter dialog's selection logic for efficient bulk processing.

    • Added support for direct text input of shard quantities.

    • Updated the "Select All" button to distribute spirit stones equally across all owned shard types.

  • Reduced the frequency of quests when manifestation focus is set to Creativity or Empathy.

  • Doubled the amount of Twisted Remnants dropped by enemies in Twisted Maps.

Balance Changes

  • Rebalanced the Petrified Mantle by removing the 30% health cost and adding a 3-round automatic resummoning delay after destruction.

  • Fixed meteors to actually scale off mass. Reduced mass multiplier to 10% as a result.

  • Increased the effectiveness of Twin Pulse by calculating ally bonuses based on initial gains before caps or diminishing returns.

  • Adjusted the scaling and effectiveness of several consumable pills.

    • Removed Item Effectiveness scaling from Bone-Precision and Stilled-Qi Mortar pills.

    • Reduced Soul Mending Pill series toxicity cleanse by 40% and changed to flat values (30%, 45%, 60%) that ignore Item Effectiveness.

  • Rebalanced the Doomed Frailty buff to decay by halving its stacks at the end of each round.

Bug Fixes

  • Made many fixes to translations, with particular focus on korean and chinese.

  • Fixed visual rendering issues for effects across the UI and gameplay.

    • Fixed transparency bugs for VFX in UI windows.

    • Resolved graphical tearing and glitches on ultrawide monitors and in the Formations screen.

  • Fixed stat upgrades earned from incursion victories.

  • Fixed an issue where holding Ctrl to place multiple absorber shards would fail after the first placement.

  • Fixed untranslated reward names in the Mystical Region.

  • Fixed the Soulweave buff to correctly stack and display stack counts in its tooltip.

  • Fixed typos. Many typos.

  • Fixed an issue where players incorrectly regained Qi Droplets after a Lifeform Incursion victory without participating.

  • Fixed an issue where custom Lifeform portraits defaulted to standard species artwork in the Techniques tab.

  • Fixed incorrect Stability and Qi costs displayed on crafting action icons.

  • Fixed a crash when viewing the Cultivation Chamber or selecting room blueprints.

  • Improved dialogue for Trader IV at the Jiao Rest Stop to fix repetitive phrasing.

  • Fixed an issue where herb garden devices with high realm requirements, like the Gilded Essence Lantern, would not appear in the sidebar.

  • Fixed the 'One They Say Out Loud' rumor to correctly mark as 'Found' when using the Fourth Mountain cultivation seat.

  • Fixed an issue where deceased party members or pets continued to receive barriers and temporary health from AOE techniques.

  • Fixed various numerical and visual glitches in the combat UI.

    • Corrected floating-point precision errors on the Crit Multiplier display.

    • Resolved incorrect +/- formatting for negative toxicity tooltips.

    • Improved readability of combat result tabs in light mode.

  • Fixed an issue where shards rewarding Essence were missing from the pillar shard finder filter.

  • Fixed a bug where holding Ctrl to place multiple pillar components allowed an item duplication exploit on the final stack.

  • Fixed the Escape key behavior to cancel shard placement without exiting the pillar screen.

  • Fixed a missing scrollbar in the Pillar Details dialog.

  • Fixed a visual issue where inventory search filters sometimes displayed translated text instead of typed characters.

  • Fixed a visual glitch where box outlines appeared around buttons during simultaneous click and keyboard shortcut use.

  • Fixed an issue where the Bottled Storm technique could result in a negative cloud counter.

  • Fixed an issue where quests ending with a formation puzzle could be marked as completed prematurely.

  • Corrected the Rigid Wax Reagent to reduce Qi Pool costs during crafting instead of stability costs.

  • Fixed a crash when opening the recipe screen in unsaved locations.

  • Updated the stance editor to correctly identify and clear techniques lost after species or figment changes.

  • Fixed a crash when navigating or reordering techniques in stance and auto-use configuration screens.

  • Resolved issues related to expedition encounters, party selection, and UI navigation.

    • Fixed a softlock in the Loot Selection screen with a redesigned scrollable interface.

    • Corrected damage calculation for the Endless Sinkhole puzzle tile.

    • Fixed expedition party selection to exclude characters not meeting role requirements.

    • Improved wording in the Crumbled Furnace Den treasure tile.

  • Fixed manifested figments incorrectly defaulting to generic species art on the World tab aspect icon.

  • Fixed an issue where custom figment names were replaced with random names during initial manifestation.

  • Fixed a bug where Mundane realm players were shown Pillar Creation missions.

  • Fixed a bug where attempting to place a Pillar schema in an invalid location duplicated shards in the inventory.

  • Corrected the Blazing Resurgence technique to trigger after use to fix a Lunar Shift persistence exploit.

  • Fixed an issue where inviting temporary companions forced the replacement of specific permanent members.

  • Fixed an issue where Shadow Sickness self-damage incorrectly bypassed the Isolated Space buff.

  • Optimized visual effects for loot collection to resolve frame rate drops on high-resolution displays.

  • Added the missing Life Flourishing tier of the Incandescent Part Recovery enchantment to Mo Haolang's token shop.

  • Fixed the Combat Zoom slider to correctly scale character size between 100% and 150%.

  • Fixed an issue where location-based events would fail to trigger if other character events were also available.

ModAPI

  • Added an Export Schema button to the Pillar Grid in development builds to copy layout data to the clipboard, ready to be pasted into a pillar schema.

Source

Steam News / 3 July 2026

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