In this update5
Full notes
Full Ascend From Nine Mountains update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Events
- Maps
Ascend From Nine Mountains changes
Life Flourishing
The Life Flourishing realm is now available. You can now work on creating your own life.
This is Part 1 of the realm. Further content, changes, story, and more will be coming over the upcoming months.
Changes
Updated the combat ui with one thats more combat, allowing seeing the characters better. It also scales better with the LF mechanics.
Combat result graphs track a lot more, including health, barrier, buffs, enemy damage. They also track the same for enemies, and can be toggled between per-round and cumulative modes.
Dark mode theme updated to be even more gold.
Added an 'auto-place' button for meridian opening needles.
Efficient Production enchant buffed.
Changed the default keybinding of auto-combat to enter/space.
Massively improved performance of jade cutting.
All recipes should now be auto-learned, regardless of acquisition source.
Optimised combat even further for very high buff counts.
Shard name filter now matches remnant names.
Add more filter types for shards, including reward and vestige.
Improved expedition item claim with audio and animations.
Added remove aborbers button to delve.
All techniques on all screens now show the droplet icon if they cost droplets.
Updated the map 'reset' button to center around the player not full screen.
Map no longer changes zoom, just pan when moving.
Keybindings and settings should now persist in Steam Cloud storage.
Compression altars no longer have a cooldown. However, each one can only be compressed at once.
Compression altars now scale harder at higher compressions.
Made Sect Disciple Robes slightly harder to craft.
Sixfold shard now grants multiple school buffs if the final technique was a dual school one.
Reworked delve to aggregate rooms instead of running each seperately.
Rumours on the rumour board are now marked as 'found' once the related event has been completed.
Added support for ore extractors to the mine. These can be placed on 'vein' nodes, and will passively mine resources.
Added a search bar to the storage deposit/withdraw screen.
Allow using both source crystals for mastering a dual technique, instead of a chromatic.
Guild shops now use their guild currency, instead of spirit stones.
Buff pills are now auto-favourited so you can't accidentally sell.
Crafting actions that give a buff that has been maxed are now automatically disabled.
Removed the starpower talisman.
Spirit stones / Qi from the Yu Mai mine massively increased.
Added more curses to the enemy pool. This means you can give them crit, if you are feeling lucky.
You can now use 'boost' as a condition in stance/item rules.
Crafts now auto-complete when the perfection and reclaim are maxed.
Balance Changes
Storm ascension scaling reduced.
Dancing Kukri now has double damage, but also double cost.
Bug Fixes
Fixed corruption in Zi Liang's image.
Fixed the Feiteng Lake not unlocking after gaining the destiny.
Fixed many many typos.
Fixed avatars flipping upside down.
Fixed patreon challenge seals displaying wrong chips.
Fixed very old characters being treated as dying too early.
Fixed Lu Bu Lin echo stance.
Fixed portals being double consumed in delve.
Fixed character dialogs staying open even when the character has left the location.
Fixed Empowering and Twilight enchantment power scaling.
Fixed Petrified Mantly interception.
Fixed combat results graphs not starting at 0.
Fixed enemy guardians having massively inflated health.
Fixed IE scaling not being applied in some tooltips.
Fixed being able to import a delve layout into a different delve.
Fixed stale reforge/upgrade pins not being removed when reaching max.
Fixed Exhalation power scaling.
Fixed harmony visuals positioning.
Fixed mods being reported as missing even when loaded.
Fixed Te Jinshu echo build.
Fixed shatter core not clearing beaten altars.
Fixed Reinforcement Orb losing its buff constantly.
Fixed ???? stance.
Fixed some tooltips not showing the scaling with stars.
Fixed heat not being removed in forge works.
Fixed combat results techniques not having hovers.
Fixed delve map gen making impossible layouts.
Fixed duplicate tooltip on stat pills.
Fixed many build issues on monsters.
Fixed some infinite loops in the Fatewoven branch.
Fixed portal chaining to properly optimise and order based on dependencies.
Fixed bombs becoming slower to explode when quality increases.
Fixed remove item not showing the actual item removed.
Fixed typing into a textbox triggering keybindings on the screens beneath it.
Fixed bid button wrapping weirdly.
Fixed many lifeform techniques.
Fixed health going over max at the start of combat.
Fixed border appearing around some buttons.
Fixed the open techniques result not scrolling.
Fixed some Jiaohua relationship steps not showing a preview of the requirements.
Fixed equipment loadouts being too lax with their item selection rules. They now require an exact match (enchant, quality, etc).
Fixed crystal count not being rendered properly in mastery selection.
Fixed polish language not working.
ModAPI
Damage interceptors can now choose what phase they intercept at.
Source
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