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Steam News16 June 20262mo ago

[0.6.62] Blood Rework

Changes Overhauled the Blood school entirely. It now has more methods for mitigating blood corruption damage, a large focus on life sacrifice, more healing, and more.

In this update4

Full notes

Full Ascend From Nine Mountains update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

96 fixes18 additions24 changes4 removals
  • Balance
  • Gameplay
  • UI and audio
  • Performance
  • Events
  • Maps
addedChangesOverhauled the Blood school entirely. It now has more methods for mitigating blood corruption damage, a large focus on life sacrifice, more healing, and more.
addedChangesAdded LF progenitors
changedChangesHide dialogue options requiring high affinity with Blossom during the Tidao Feng encounter if requirements are not met.
changedChangesImproved the Stance Editor by hiding technique tooltips while dragging.
addedChangesAdded a charge counter to the Fragment Cannon buff tooltip.
changedChangesIncreased the maximum stock of Cruiser Shots at the Falling Star Observatory market to 10,000 per refresh.

Ascend From Nine Mountains changes

addedOverhauled the Blood school entirely. It now has more methods for mitigating blood corruption damage, a large focus on life sacrifice, more healing, and more.
addedAdded LF progenitors
changedHide dialogue options requiring high affinity with Blossom during the Tidao Feng encounter if requirements are not met.
changedImproved the Stance Editor by hiding technique tooltips while dragging.
addedAdded a charge counter to the Fragment Cannon buff tooltip.

Changes

  • Overhauled the Blood school entirely. It now has more methods for mitigating blood corruption damage, a large focus on life sacrifice, more healing, and more.

  • Added LF progenitors

  • Hide dialogue options requiring high affinity with Blossom during the Tidao Feng encounter if requirements are not met.

  • Improved the Stance Editor by hiding technique tooltips while dragging.

  • Added a charge counter to the Fragment Cannon buff tooltip.

  • Increased the maximum stock of Cruiser Shots at the Falling Star Observatory market to 10,000 per refresh.

  • Improved combat performance and reduced stuttering when multiple buffs and Blood Rituals are active.

  • Added new rewards for completing Tai Kong puzzles.

  • Updated the crafting item selection menu to remain open after using a pill or reagent if uses remain.

  • Introduced a new Combat Zoom setting in the Game options menu allowing scaling from 50% to 150%.

  • Reworked the Starlight mechanic into a system based on Eternal Sunlight and Eternal Moonlight.

  • Updated the expedition map camera to maintain a wider view without automatic panning.

  • Added several new discoverable locations to the Tai Kong expedition map including the Crafting Institute, Collapsed Sect, and Inheritance Grounds.

  • Improved the expedition loot selection interface by making claimed items non-interactive and allowing returns from the 'Chosen Items' list.

  • Updated dialogue sequences to support multiple character portraits on-screen simultaneously.

  • Introduced new faction-specific local map variants with unique encounter scaling and themed buffs.

  • Added a 'Tip on Ko-fi' button to the main menu.

  • Enhanced the display and navigation of dynamic item tooltips with scroll arrows and edge fades.

  • Synchronized the herb garden's harvest preview with the actual time-advancement simulation.

  • The progenitor echo fights are now harder.

  • Adjusted the calculation for overcrit hits to use the character's final critical hit chance (capped at 100) as the base.

  • Increased the drop rate of Empowered uncut shards in the Yu Mai Jade Deposit.

  • Added animations to entering crafting.

  • Added music to the Yanshi Yun islands.

  • Improved steam language settings detection.

  • Added accept all button to the crafting hall.

  • Changed fourth mountain compression altar reward to be artefact power.

  • Allow entering the soul pillar/world during expeditions. Also added a hotkey (default w).

  • Buffed the squid.

  • Add many more primary enter button bindings.

  • Auto-close character window after beating them.

  • Improved expedition generation logic to be less uniform.

  • Importing stances now validates the stance number and technique counts before allowing import.

  • Grouped formation nodes so they are more logically ordered.

Balance Changes

  • Made LF generally harder.

  • Eternal immolation droplet-health spend now can only apply to ONE technique per round.

Bug Fixes

  • Corrected the acquisition source for Heartbeat Echo, Fungal Heart, Frozen Stars, and Refusal to Fall to Progenitor rewards.

  • Fixed an issue where companions and expedition members could participate in solo Progenitor Echo and Trial of Pure Mastery duels.

  • Fixed the Jagged Transmutation technique to correctly convert Razor, Toxic, and Iron Blossom stacks into Jagged Blossom.

  • Fixed persistence issues where mastery slot locks were not saved correctly.

  • Prevented invalid mastery dialogs from appearing when right-clicking non-masterable lifeform techniques.

  • Restricted Transcendent-only mastery visibility until the player reaches the Pillar Creation realm.

  • Fixed a capitalization error in Zi Liang's patrol dialogue.

  • Fixed an issue where the 'Increase maximum critical multiplier buff' mastery for Slipstream was non-functional.

  • Fixed a tooltip error where Yu Mai Mine was displayed as "Yinying Mine".

  • Fixed an issue where multiple active Dancing Kukri shared the tempering level of the highest-level instance.

  • Fixed an issue where secondary effects of technique amplifiers would trigger even if criteria were not met.

  • Removed 'hurt' animations from characters taking damage from self-inflicted ability costs.

  • Fixed a visual bug in 'Instant (Animated)' combat mode where hit animations would loop incorrectly.

  • Fixed the breakthrough completion screen to correctly display the "Items Per Round" stat.

  • Corrected a typo in the First Elder's dialogue post-Life Flourishing breakthrough.

  • Removed manuals that reference invalid techniques from the interface.

  • Fixed raw formatting tags appearing in technique manual confirmation messages.

  • Fixed an issue where the True Vastness Gem (Vast Health) did not fill the health pool at combat start.

  • Fixed a bug in the Jade Cutter menu where closing during animation consumed resources without granting items.

  • Updated the Read the Omens technique icon with its unique artwork.

  • Prevented global character encounters from triggering during expeditions.

  • Fixed non-functional offering rooms in the Soul Shard Delve.

  • Resolved pill tooltip issues including raw stat update lines and missing percentage symbols.

  • Fixed Copperedge Pill S displaying as "Unknown Item" after a Sublime Craft.

  • Fixed stat bonuses from Core Formation altars to correctly integrate into total attributes.

  • Fixed scaling descriptions for Devour Dreams and Tear Loose to clarify they remove all buff stacks.

  • Updated Crimson Scribe descriptions to use the term "True Damage".

  • Fixed techniques to immediately terminate if the user dies during execution.

  • Fixed an issue where starting an expedition only disbanded one party member instead of the entire team.

  • Corrected a spelling error in Xu Dong's Star Observatory dialogue.

  • Fixed the Yu Mai mine to stop generating floors after the maximum depth for the current realm.

  • Fixed Dart Spray to consistently calculate damage based on Metal Shards held at the start of the cast.

  • Updated the Enforce Repulsion mastery tooltip to use 'barrier effectiveness cap' for consistency.

  • Fixed a technical placeholder appearing in the final hint of 'The Old Way' quest.

  • Resolved an issue where Shrine Ruins, Combat, Boss, Challenge, and Tai Kong puzzle tiles failed to spawn in expeditions.

  • Adjusted Life Saving Talisman to trigger healing immediately upon taking damage below the threshold.

  • Removed the unintended Void Fracture passive buff from Void Ripper and its variants.

  • Fixed name placeholders appearing as raw text in event dialogue.

  • Resolved rendering issues for character portraits including blank displays after resizing the window.

  • Fixed an issue where Flame of Discord success rate penalties were rounded incorrectly.

  • Added the Refinement Crucible Recipe to the Sect Recipe Library for the Life Flourishing tier.

  • Fixed an exploit where Isolated Space negated HP sacrifice costs for Eternal Immolation.

  • Fixed visual formatting tags in relationship progression tooltips for Jiaohua Lin and 'Shape of Us'.

  • Reduced the size of Orbiting Peaks floating rocks to prevent UI obstruction.

  • Fixed high-realm players being offered Body Forging tier missions in the Sect Mission Hall.

  • Fixed tooltips for Perfected Heliolunar Heartstone and Perfected Hemomancer's Seal to display numerical values.

  • Adjusted 'The Wound' world map position to prevent overlap with the Yinying Mine.

  • Fixed the Spirit Herb Garden Market and Carpenter shop to correctly stock items for the Life Flourishing realm.

  • Fixed the Cosmic Vine buff to trigger after technique performance.

  • Fixed the "Advance Round" button in manual combat to respond to mouse clicks.

  • Fixed rank displays for Twisted Fallen Star raid enemies.

  • Fixed tags displaying as plain text in the character expiration dialog.

  • Corrected typos and logical errors in the Stone Tapestry and 'Life' lore books.

  • Resolved Alchemical Arts cost reduction calculation issues when using the Refined Cauldron.

  • Fixed Sigil of the Court and Sigil of the Ruler appearing as "Unknown Item".

  • Fixed fallen star notifications appearing for locked or undiscovered locations.

  • Corrected a visual inconsistency where the Research Log discovery count displayed in red when complete.

  • Fixed combat layering issues where Cloud effects and the action bar frame blocked interaction.

  • Fixed buttons retaining focus highlights after closing dialogs with the Escape key.

  • Fixed a formatting error in the Lunar Feather Plume robe tooltip.

  • Fixed a number of Tai Kong formation puzzles to be solvable.

  • Fixed many typos.

  • Fixed Starshatter Palm tooltip.

  • Fixed stray 0 in pill tooltips.

  • Fixed jadebane rot tooltip.

  • Fixed pressure forge cauldron stats.

  • Fixed blood reservoir orb in light mode.

  • Fixed ctrl-place in formation stopping one early.

  • Fixed technique rewards in expeditions.

  • Fixed lifesaving talisman tooltip to make it clear it only applies to normal damage.

  • Fixed game slowdown/crash on HUGE numbers of inscriptions / marks.

  • Fixed harbingers sight.

  • Fixed realm display for manifestations.

  • Fixed weave torment.

  • Fixed transcendent ascension.

  • Fixed tighten grip.

  • Disabled essence upgrade button when fully upgraded.

  • Fixed exploring of event-only locations.

  • Fixed market category selection to reset to all when on an empty tab.

  • Fixed marrow essence.

  • Fixed Cascading doom tooltip.

  • Fixed accidental map pan when clicking in expedition.

  • Fixed festival branches being marked as completed when the player says 'later' because of lacking requirements.

  • Fixed lifeform buffs not appearing in stance rules editor.

  • Fixed transcendent potential.

  • Fixed being able to enter WS tier of the jade mine.

  • Fixed many icons.

  • Fixed Fate Entanglement infinite mark stacking.

  • Fixed Pulsing Vitality stacking.

  • Fixed Forge Stabilization stacking.

  • Fixed Suffering echo stacking.

  • Fixed Wrath Builder stacking.

  • Fixed Immutable Defense stacking.

  • Fixed Prophetic Leech chaining.

  • Fixed parts of the combat screen not accepting mouse events (such as hovering buffs).

  • Fixed 'ally' healing/barrier breaking lifeforms.

  • Fixed awarding of unbloodied hand trophy.

  • Fixed delve rewarding techs that are intensity rewards.

  • Fixed forge heat degeneration.

  • Fixed gaps in herb field.

  • Fixed images of soul shard enemies.

  • Fixed soul shard enemies having wrong stance lengths.

  • Fixed progenitor fights not taking spirit stones.

  • Fixed performance of opening large numbers of rewards in soul shard delve.

  • Fixed horde allies not attacking in combat.

  • Fixed empathy capstone not triggering.

  • Fixed combat log display of crit mult.

ModAPI

  • Added a 'soloOnly' flag to combat event steps to disable external character and expedition buffs.

  • Updated the getGameStateSnapshot function to always return a valid state object.

  • Added [c]setMapViewport[/c] action to the mod redux api that allows moving the world map viewport.

  • Added [c]addTab[/c] api to allow injecting new tabs into existing screens (such as the journal).

  • Added a new stat [c]vitalOverheal[/c]. This is overheal but it applies the excess to temp hp instead of barrier.

Source

Steam News / 16 June 2026

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