Update log
Full Ascend From Nine Mountains update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Gameplay
- Balance
- Performance
- UI and audio
- Events
For those who haven't seen it, we are currently running a modding competition! More details here:
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Changes
Added the Imperfect Aurum Lantern, a Meridian Opening tier garden device that provides Aurum soil to adjacent crops.
Updated healing and barrier logs to feature a detailed sequential breakdown of calculations and modifiers.
Tournament realm unlocks now also unlock the herb garden and mine.
Balance Changes
Cloud and Weapon techniques base power reduced by ~10%.
Celestial buff scaling caps increased.
Adjusted Fungal techniques to scale with Blossom affinity and boost. Base power reduced to compensate.
Updated the Regenerative Metal weapon buff to scale with weapon affinity and boost.
Bug Fixes
Improved graphics stability to automatically restore textures and visual elements if the game window is minimized or the graphics driver resets.
Fixed reliability issues with mod-added keybindings and shortcut activation.
Fixed an issue where mod rebindings were ignored or failed to update in the Controls menu.
Fixed global and fallback shortcut keys failing to trigger when certain interface menus were open.
Fixed an issue where the item preview tooltip in the Reforge and Upgrade menus displayed incorrect attribute values for modded quality tiers.
Fixed the event history window failing to scroll to the most recent entry when opened.
Fixed a dialogue error where Jiaohua Lin mentioned inheritance fragments prematurely during rank-up.
Fixed a bug where upgrading reforged equipment to a higher realm incorrectly increased its minimum potential tier.
Corrected a bug where sexuality setting warnings were incorrectly displayed on valid event choices.
Added missing Power, Critical Chance, and Critical Damage mastery options to Body Forging techniques that provide healing, barriers, or buffs.
Fixed multiple issues affecting Mystical Region exploration.
Fixed an issue where the Escape key would not trigger the option to leave a region upon completion.
Fixed an issue where reward pools failed to consistently load or display correct items, blessings, and curses.
Fixed an issue where the mod options dialog displayed an unnecessary horizontal scrollbar.
ModAPI
Enhanced the keybinding system to support custom action identifiers and robust input handling.
Updated getRegisteredKeybindValue to return a structured object containing the key code and status of modifier keys.
Updated the inject() function behavior to correctly insert content as the first child in overlay mode using the before position and removed the redundant inside position.
Updated the onDeriveEquipmentUpgradeRequirement and onDeriveEquipmentReforgeRequirement hooks to only allow modification of persistent fields like item name and quality tier.
Corrected the window.hasRedux global variable to only return true when a game save is actually loaded.
Updated the Developer Tools shortcut (Ctrl+Shift+I) to toggle the window and enabled access from the main menu in development mode.
Updated the onReduxActionPayload hook to provide access to the game state prior to the action via the stateBefore parameter.
Source
