Ascend From Nine Mountains
Steam News 2 May 202619d ago

[0.6.54] More modding and QoL

For those who haven't seen it, we are currently running a modding competition! More details here: [dynamiclink href="https://store.steampowered.com/news/app/3992260/view/501730356423033880"] Changes Events at selected l…

Update log

Full Ascend From Nine Mountains update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

16 fixes8 additions11 changes0 removals
  • Store
  • Balance
  • Gameplay
  • Events
  • Performance
  • Fixes
changed[dynamiclink href=" https://store.steampowered.com/news/app/3992260/view/501730356423033880 "]
addedChangesImproved Equipment favouriting: Favourites now persist across upgrading, reforging, and enchantment extraction. Added a toggle in the equipment menu to lock or unlock items without unequipping them.
changedChangesCombat log now shows detailed breakdowns for self damage aswell.
changedChangesChanged Tournament victories to cascade; winning a tournament at a higher tier now increments the win count for that realm and every tier below it.
changedChangesChanged recipes and techniques acquired in events to auto-learn (including in the tutorial).
changedChangesPi Lip can now sublime items at a higher rate. His overall ability to consistently perfect has dropped, but it now scales far higher with his own craft skill.

For those who haven't seen it, we are currently running a modding competition! More details here:

[dynamiclink href="https://store.steampowered.com/news/app/3992260/view/501730356423033880"]

Changes

  • Events at selected locations now scroll if exceeding 6 events.

  • Events at selected locations now auto-resize their text to fit into the area.

  • Improved Equipment favouriting:

    • Favourites now persist across upgrading, reforging, and enchantment extraction.

    • Added a toggle in the equipment menu to lock or unlock items without unequipping them.

  • Combat log now shows detailed breakdowns for self damage aswell.

  • Changed Tournament victories to cascade; winning a tournament at a higher tier now increments the win count for that realm and every tier below it.

  • Changed recipes and techniques acquired in events to auto-learn (including in the tutorial).

  • Pi Lip can now sublime items at a higher rate. His overall ability to consistently perfect has dropped, but it now scales far higher with his own craft skill.

  • Updated Cultivation Altars with realm-specific flavor text for discovering them at a lower realm.

  • Added a solo challenge choice to the 'Fallen Star Devastation' quest that removes ally buffs in exchange for unique victory dialogue.

  • Improved the event history dialog to automatically scroll to the bottom when opened.

  • Shard text visuals improved.

Bug Fixes

  • Fixed a crash in the Relationship tab occurring when character approval dropped below zero; approval is now capped at a minimum of 0.

  • Fixed 'Cull Enemies' markers being hidden behind location icons.

  • Fixed sexuality-based choice restrictions for the Verdigris House and general events, displaying "Not available with your current sexuality setting" where applicable.

  • Fixed an issue where the 'T' keybinding could open the world map during the tutorial while the Travel button was disabled.

  • Fixed game crashes and silent failures related to 'convertSelf' and 'merge' buff effects, such as Metal Fragments.

  • Fixed Life Steal calculations that were functioning as a direct multiplier instead of a percentage.

  • Fixed save file ordering by updating the last played timestamp precisely when writing to disk, preventing alphabetical sorting of saves created in the same minute.

  • Fixed an exploit allowing extra pillar shard placement via Ctrl+Click and added validation for net required shards.

  • Fixed UI responsiveness issues where mouse clicks were blocked by dialog backgrounds and sliders were not draggable.

  • Fixed a crash in the combat avatar interface caused by missing buff names and resolved invalid data processing in the technique comprehension system.

  • Fixed many keybindings not working, such as in combat and crafting.

  • Fixed crashes caused by mods using invalid UI selectors and resolved scrolling issues in tall mod-specific menus.

  • Updated Pi Lip's training logic to allow players to teach him crafting actions starting from the Body Forging Early realm.

  • Added a system to clear stale tutorials during version migration to prevent stuck states.

  • Fixed sequence breaking dialogue issues with meeting Jiaohua before beating Tidao's key.

  • Fixed the spiritual root display to show affinity and boost percentages separately (e.g. '+150%/+20%').

  • Fixed sliders inside dialogs not allowing dragging.

  • Fixed notification toasts not working on the main menu.

ModAPI

  • Added hooks for overriding upgrade and reforge results and item costs.

  • Buffs with damage interceptors can now specify if they trigger before or after barrier.

  • Added the [c]onModifyRecipeIngredients[/c] hook and [c]applyRecipeIngredientsHook[/c] to allow dynamic alteration of recipe requirements across the UI and NPC encounters.

  • Integrated custom keybindings into the core system, making them rebindable, persistent, and accessible via [c]modAPI.utils.getRegisteredKeybindValue[/c].

  • Added [c]api.actions.triggerUIReset()[/c] for full UI refreshes.

  • Updated [c]injectUI[/c] with a [c]position[/c] parameter supporting 'inside', 'before', and 'after' placements.

  • Added a Ctrl+Shift+I shortcut to open developer tools while in development mode.

  • Added a [c]onNewGameIntent[/c] hook that allows overriding all parameters of a new game (player

Source

Steam News / 2 May 2026

Open original