In this update3
Full notes
Full Ascend From Nine Mountains update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Ascend From Nine Mountains changes
This release aims to add more hooks and interaction points to the modding API. For those who haven't seen it, we are currently running a modding competition! More details here: view
Changes
Refined wording for cloud techniques scaling.
Added an Item Favouriting system to protect items from accidental loss, preventing them from being sold, auctioned, or deposited.
Bug Fixes
Fixed an issue in the Herb Garden where creating a new layout would incorrectly copy the existing arrangement of crops and devices instead of starting with an empty configuration.
ModAPI
Updated the mod extraction utility to include a new ignore patterns flag and removed unnecessary [c]_patterns[/c] entries from the generated [c]template.json[/c] file.
Added several new UI injection slots and DOM IDs for [c]modAPI.injectUI()[/c] across Combat, Crafting, Jade Cutting, and player status components.
Exposed GameTooltip components and utility functions, including [c]parseTooltipLine[/c], [c]expandTooltipTemplate[/c], and [c]expandTooltipTags[/c].
Added a toast notification system.
Added new hooks: [c]onCreatePlayerCombatEntity[/c], [c]onCreatePlayerCraftingEntity[/c], and [c]onBeforeCraft[/c].
Fixed [c]onDeriveRecipeDifficulty[/c] to always include control and intensity gameFlags.
Added [c]registerKeybinding[/c] to the API and a 'Mods' section to the Controls settings menu for custom keybinds.
Source
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