In this update3
Full notes
Full As We Descend update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Gameplay
- UI and audio
- Fixes
As We Descend changes
Additional balance adjustments and bug fixes.
This update will NOT clear your in-progress runs from Update 6 (Patch 0.11.0) and forward.
https://store.steampowered.com/news/app/1769830/view/494969887019499635?l=english
V.479656
Changes
Tweaked unlock tree layout
Tweaked progress bar color on unlocks
Updated unlock connection visuals
Added animation for clicking on the Guild when it is locked
Lead Shot damage increased
Unload cost decreased, damage decreased
Reality Tear adjusted (overall output is higher on the base form, lower on the upgraded form, and costs more runes to get the maximum output)
Dry Powder upshifted from Basic to Rare
Brutalize now shows as Votive (visual change only)
Adjusted the before/after for Lantern: Torchbearer to be a bit more explicit that it only changes out a single copy of Light Barrier for Watchtower
Fixes
Fixed the width on the auto-action tooltip in unit chips
Fixed the squad-up preview on units that have an auto-action that does not increase with squad size, like Bellmaiden or Purifier
Fixed a sizing issue with a shop item
Fixed an issue where the upgrade preview for cards shown in the progression screen would sometimes show the mythion symbols instead of their name
Fixed an issue where Holo Caster and Synthetic Logic Node didn't show the tooltip for "Discover"
Fixed a possible cause of the softlock bug that would cause cards to be unplayable
Source
Changelog.gg summarizes and formats this update. How we read updates.
