In this update2
Full notes
Full As We Descend update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Store
- Events
- UI and audio
- Gameplay
- Balance
As We Descend changes
Just pushed a small patch to fix a few issues, as well as to let you all know that bug reports should be working again. The bug report tool was broken on the server-side since the last patch, but should've been fixed since Monday this week.
This update will NOT clear your in-progress runs from Update 6 (Patch 0.11.0) and forward. For full patchnotes on the most recent major update, you can read about Update 9 here:
https://store.steampowered.com/news/app/1769830/view/684129946245792155
V.495087
Changes
On event screens, dialogue panel text no longer expands when hovering it with the mouse
Changed the format for "Click to view" for the Draw Pile / Discard Pile to support a glyph under the tooltip, as well as the end turn / end cycle tooltip text
Made the size of settings options more uniform
Added support for controller in miscellaneous screens
Changed ESC behavior so it more consistently applies "Back" until there are no more screen layers to get through; then it gives the Pause Menu
Fixed an issue where Reactive Armor wasn't working properly
Fixed an issue where you could end turn when the turn was already ended
Fixed a few very rare crashes
Source
Changelog.gg summarizes and formats this update. How we read updates.
