In this update4
Full notes
Full As We Descend update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Workshop
- Compatibility
- Performance
- Fixes
As We Descend changes
We've rolled out some adjustments and fixes. This update will NOT clear your in-progress runs from Update 6 (Patch 0.11.0) and forward.
The enemy encounters which were the least threatening (in terms of damage dealt to the player's forces and required the least expenditure of Favor) have all been adjusted with the aim of bringing them more in-line with other encounters. These are all early game encounters found in the first depth, and should reduce some of the randomness associated with rolling favorable encounters.
V.495642
Enemy Adjustments
Drone health increased from 37-40 to 38-41, and Stagger threshold from 39-42 to 40-43. Pheromones goes in Deck rather than Discard now.
Stinger Bug health increased from 34-36 to 36-39, and Stagger threshold from 28-31 to 29-32. Recovery base healing increased from 3 to 6
Fodder Pair, Bane Minions encounter are slightly harder (Fodders have greater attack power scaling, and have greater health scaling and base properties)
Bane Triplet, Bane Quartet are slightly easier (Fodders have reduced attack power)
Fodder base attack power reduced from 4 to 3, Barrier amount increased from 6 to 7, and chance to use Bane Bolt increased to a nonzero value even when there are no units in the Guard Zone
Moth health increased from 39-42 to 42-45, base attack power increased from 9 to 11
Debasers intent priority reworked so that it's less of a turtley fight and more aggressive; they now always use Debase every other intent (rather than Spore Emission). Debase damage reduced from 1.25x to 1.0x attack power; Debaser health slightly increased.
Miscellaneous Changes
[Exosuit] Decimate damage increased from 15(20) to 18(24) and costs 1 Favor; upgrading it removes the Favor cost rather than increasing uses and decreasing Command cost
Added back-out option when turning in the Corrupted Core at the Troika Council while you have a powered Workshop
Added additional controller support to various in-game screens
Bug Fixes
Fixed a crash bug if you pressed ESC while on the initial map selection during the tutorial run
Fixed an issue where the Bombardier would not show the proper amount of auto-attacks in its intent when it had sufficient Flurry
Fixed an issue where Illusory Bloom did not show a tooltip for the Ethereal keyword
Fixed an issue where previewing an upgrade would not update the tooltip to show new keywords
Fixed an issue where techs that have stacks/countdowns would no longer show the value
Fixed an issue where techs could overlap the bug report button depending on UI scale
Fixed an issue where an already upgraded card could show the helper text "No Upgrade Available" in some cases
Fixed an issue where the skip/continue hotkey would work in the Forget/Refine/Upgrade screens even though skip shouldn't be available there
Fixed an issue where the back button wasn't properly disabled on the lantern draft when buying a card from the Librarian
Fixed an issue where a card presented in the Card draft screen could show placeholder text
Fixed an issue where the SFX for obtaining a new unit card would not play
Source
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