Update log
Full As We Descend update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings Wardens, Update 6: Caustic Calamity is now live! This update includes metaprogression adjustments and system changes, so your current runs in progress will NOT be compatible with the new patch. The "Vault Configuration" screen has been overhauled and split into three parts: The Origin select screen allows you to get an overview of your origin choice, and how that impacts your starting card pool and units. The Modifier Configuration screen allows you to configure the modifiers that are active on the current run for your chosen Origin. There's a new summary on the right-hand panel. You can enable certain modifiers when they are alternate loadouts for existing units; there's also more information on these to show the before/after to make the choice more explicit. All other modifiers are just permanently enabled once unlocked. The Descension Configuration screen allows you to tune your difficulty on your current run. This largely remains the same as before, but also includes the summary on the right-hand panel. In order to acrue progress on any given modifier, you'll need to unlock all prerequisites first. Many modifiers have had their conditions lowered or adjusted in order to accomodate this. This change is retroactive; you may find some modifiers now locked again due to this but it shouldn't take long to unlock everything if you're a veteran player. Speaking of veteran players who may have reached the end of the descension track, descensions have now been increased from 18 levels to 20. There is also the new Caustic Commando boss of depth 3 that will threaten reactive actions that will force you to stay on your toes. Good hunting! This update also includes iterative changes on the pacing changes from Update 5; notably, Supplies usage has been moved from the Resting Cycle to the Scouting Cycle, making it more apparent regarding the risk-reward of the Scouting Cycle. Do you push ahead with more expeditions before healing? Or do you play conservatively. The choice is yours. You'll also get a free visit to the shop right before the final boss fight. There are also 3 new Steam achievements, two for those who brave higher Descensions and one for slaying the new boss. Let us know here in the Steam discussion or in the official Discord what you think of the new patch. Cheers, Kev and the team at Box Dragon
Extracted changes
- Balance
- Gameplay
Full Changelist
(Patch 0.11.0) [v.476822]
Origin Selection & Unlocks
Instead of being a single screen, origin selection, modifier unlocks, and descensions are now three separate screens
Unlock progression restructured for both the Votive and Guild to work with the new unlock screen
Unlocks can no longer be toggled unless they're specifically alternate configurations
[New]"Advanced Ranger"
[New]"Experimental Lantern"
[New]"Guild Armaments: S-Type"
Cards previously locked behind "Lantern: Lightning" are now locked behind "Experimental Lantern"
"Smith Mastery" unlock condition changed
"Arbalist Mastery" unlock condition changed
Descensions
Maximum Descension Level has been increased from 18 to 20
Mainline descensions ("Descension X") have been renamed "Mutation X"
Mutation κ (Descension IX) moved to later in the progression
[New] Mutation ι, which decreases Scavengers on each expedition but grants an additional Expedition Force
[New] Stand As One, which afflicts Dread for sending lone units (effect separated out from a mainline descension)
[New] Market Shortage, replacing Market Depletion
Wasteland moved to earlier in the progression
Dire Afflictions moved to later in the progression
Scavenging & Cycles
Supplies can no longer be found
Source
