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Steam News30 April 20264mo ago

Update 8: Continuum

Greetings all, this is Kev. Update 8: Continuum is now live. This update is compatible with any run from Update 6 and forward.

In this update5

Full notes

Full As We Descend update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings all, this is Kev. Update 8: Continuum is now live. This update is compatible with any run from Update 6 and forward. As I mentioned in the notes for Update 7, we've started focusing our efforts on a couple huge features for As We Descend: Sacrosanct, which is the third playable Origin with its own mechanics and variations on the units and gameplay; and improved Steam Deck support (with corresponding controller support and other UX adjustments as needed). Some initial controller changes have found their way into this update, mostly pertaining to the main menu. This means that until we get those features done, our monthly updates (like this one) will tend to be smaller in the interim period. There's no specific timeline for either of these features, as they have their own uncertainties when it comes to completion; they will be tested on the experimental [unstable] branch before they're completed, and they'll be done when they're done. Thanks for everyone that's been reporting issue they've run into, it's been invaluable for our bug fixing efforts. If you encounter any bugs, be sure to report them either in the Steam discussions, our Discord, or directly in-game using [F2] which is the best way to get bug reports and feedback to us. Cheers, Kev and the team at Box Dragon

What changed

1 fix3 additions11 changes0 removals
  • Compatibility
  • Balance
  • Gameplay
  • Events
  • UI and audio
  • Fixes
changedGreetings all, this is Kev. Update 8: Continuum is now live. This update is compatible with any run from Update 6 and forward. As I mentioned in the notes for Update 7, we've started focusing our efforts on a couple huge features for As We Descend : Sacrosanct , which is the third playable Origin with its own mechanics and variations on the units and gameplay; and improved Steam Deck support (with corresponding controller support and other UX adjustments as needed) . Some initial controller changes have found their way into this update, mostly pertaining to the main menu. This means that until we get those features done, our monthly updates (like this one) will tend to be smaller in the interim period. There's no specific timeline for either of these features, as they have their own uncertainties when it comes to completion; they will be tested on the experimental [unstable] branch before they're completed, and they'll be done when they're done. Thanks for everyone that's been reporting issue they've run into, it's been invaluable for our bug fixing efforts. If you encounter any bugs, be sure to report them either in the Steam discussions , our Discord , or directly in-game using [F2] which is the best way to get bug reports and feedback to us. Cheers, Kev and the team at Box Dragon
changedUnit & Card ChangesOrbwheel guard zone action changed from applying Fleeting Flurry to granting Flurry again (since it's now rune-gated, some of its power can be returned without throwing off the balance of the endgame)
changedUnit & Card ChangesLead Shot damage increased from 10(12) to 12(14)
changedUnit & Card ChangesUnload damage increased from 7(9) to 8(10)
changedUnit & Card ChangesPointblank Fire guard zone damage increased from 20(25) to 24(30) so that it's double of the normal damage
changedUnit & Card ChangesCrackling Gauntlet damage increased from 4(6) to 6(8)

As We Descend changes

changedGreetings all, this is Kev. Update 8: Continuum is now live. This update is compatible with any run from Update 6 and forward. As I mentioned in the notes for Update 7, we've started focusing our efforts on a couple huge features for As We Descend : Sacrosanct , which is the third playable Origin with its own mechanics and variations on the units and gameplay; and improved Steam Deck support (with corresponding controller support and other UX adjustments as needed) . Some initial controller changes have found their way into this update, mostly pertaining to the main menu. This means that until we get those features done, our monthly updates (like this one) will tend to be smaller in the interim period. There's no specific timeline for either of these features, as they have their own uncertainties when it comes to completion; they will be tested on the experimental [unstable] branch before they're completed, and they'll be done when they're done. Thanks for everyone that's been reporting issue they've run into, it's been invaluable for our bug fixing efforts. If you encounter any bugs, be sure to report them either in the Steam discussions , our Discord , or directly in-game using [F2] which is the best way to get bug reports and feedback to us. Cheers, Kev and the team at Box Dragon
changedOrbwheel guard zone action changed from applying Fleeting Flurry to granting Flurry again (since it's now rune-gated, some of its power can be returned without throwing off the balance of the endgame)
changedLead Shot damage increased from 10(12) to 12(14)
changedUnload damage increased from 7(9) to 8(10)
changedPointblank Fire guard zone damage increased from 20(25) to 24(30) so that it's double of the normal damage

Full Changelist

(Patch 0.13.0) [v.488904]

Unit & Card Changes

  • Orbwheel guard zone action changed from applying Fleeting Flurry to granting Flurry again (since it's now rune-gated, some of its power can be returned without throwing off the balance of the endgame)

  • Lead Shot damage increased from 10(12) to 12(14)

  • Unload damage increased from 7(9) to 8(10)

  • Pointblank Fire guard zone damage increased from 20(25) to 24(30) so that it's double of the normal damage

  • Crackling Gauntlet damage increased from 4(6) to 6(8)

  • Set to Stun damage increased from 8(10) to 9(12)

  • Topped Up barrier increased from 4(6) to 6(8)

City & Events

  • Mycologist visit ability reworked so that it can payout many Dreamfruits

  • Envoys can now be sent to the Cook, even before his quest is completed

Controller Work-in-Progress

  • Limited controller support in-progress; controller support added for main menu, codex, settings menu, and progression screen

Settings Menu

  • Visuals overhauled

  • Certain settings moved around, their states should be carried over from your previous save

Misc Fixes

  • Fixed an issue where the Stagger preview was incorrect for Meteor Smash when its bonus was active

Thanks for playing, and hope you enjoy the new update!

As We Descendstore.steampowered.com

Source

Steam News / 30 April 2026

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