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Full notes
Full Ars Notoria update
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What changed
- Gameplay
- Fixes
- Maps
- Performance
Ars Notoria changes
Hi everyone,
We have released a patch addressing several multiplayer and quest-related issues.
Build 0.4.2.1
Fixed an issue where enemies could fail to spawn correctly for clients when far away from the host.
Fixed an issue where the Combat Training opponent could become invulnerable for clients if the host landed the final blow.
Fixed an issue where the Class tab could remain locked for clients after rejoining a game, even if the Combat Training quest had already been completed.
Fixed an issue where the client character's location could become desynchronized after completing the Obstacle Course quest.
Fixed an issue where faction reputation could not be earned for the client when joining the game after the Neophyte Gauntlet quest.
Fixed an issue where the "Assemble a Squad" objective of the Lost Home quest could not progress for clients.
Fixed an issue where enemies during the Missing Villagers quest could fail to spawn for clients in certain cases.
Fixed an issue where some quest stages were not marked as completed for clients when joining a co-op game.
Fixed an issue where the small Training Camp gates were not displayed as open for clients.
Fixed an issue where some NPCs could become hidden for clients when the host left the area.
Fixed an issue where the Battlemaster might not be visible if the player character spawned near his tent after reloading the game.
Fixed an issue where using a poison or powder from a quickslot would sheath the equipped weapon.
Fixed an issue where the light snow weather effect could sometimes be incorrectly triggered during rain.
Fixed an issue where weather could become desynchronized between the host and clients.
Optimizations for distant enemy spawns.
Thank you as always for your feedback and continued support!
If you encounter any problems, please don't hesitate to let us know.
Source
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