In this update1
Full notes
Full Ars Notoria update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! This update adds the ability to join and invite friends through the Steam Friends system and the game interface. It also fixes a number of issues related to quickslots, item auto-storing, and weapon abilities. Here are the full update details:
What changed
- UI and audio
- Gameplay
- Store
- Fixes
Ars Notoria changes
Update Details
Added the ability to join friends’ game worlds. The Join menu now displays friend sessions and public sessions separately.
Added the ability to invite and join friends through the Steam Friends Overlay. Before accepting an invite, it is recommended to select a character on the Character Selection screen. Otherwise, the first character in the list will be selected automatically.
Fixed an issue where items could disappear when attempting to auto-store them while the bag was full.
Fixed an issue where items could, in some cases, be incorrectly marked for auto-storing, potentially causing them to disappear.
Fixed an issue where a “Container is full” notification was displayed when attempting to auto-store items into a full bag.
Fixed an issue where quickslots did not display custom key bindings after reloading the game.
Fixed an issue where some quickslot hotkey labels could overflow their icon bounds.
Fixed an issue where cooldown progress in the UI could display incorrectly in certain cases, such as when the Chronostasis ability paused cooldowns.
Fixed an issue where the Enthralled Pumpkin summon icon and information could be incorrectly shown as a Golem.
Fixed an issue where replacing an item in a quickslot with an ability or spell could reset after closing the Inventory menu.
Fixed an issue where staves were not included in the Weapons filter category.
Fixed an issue where the Staff Guard ability had no icon.
Fixed an issue where the Charge ability was not shown for staff weapons.
Fixed an issue where the Charge ability description displayed incorrect distance values.
Fixed an issue where the Guard ability category for ranged weapons was labeled incorrectly.
Fixed an issue where the Aim ability icon for staff weapons was not displayed correctly.
Fixed an issue where Guard abilities displayed a higher than intended level for ranged weapons.
Updated icons for several default weapon abilities.
Various localization fixes and improvements.
We are also planning to introduce a rework of multiplayer quest functionality in the next patch. It is intended to resolve various related issues and make story progression more intuitive in co-op mode.
Thanks again for all your continued support and encouragement!
Source
Changelog.gg summarizes and formats this update. How we read updates.
