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Steam News14 February 20264mo ago

Early Access Build 0.4.0.4

Hello everyone! We’re back with another weekly update, bringing a mix of new building features, QoL improvements, and a range of bug fixes based on community feedback.

In this update1

Full notes

Full Ars Notoria update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

12 fixes2 additions2 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
addedWe’re back with another weekly update, bringing a mix of new building features, QoL improvements, and a range of bug fixes based on community feedback.
addedUpdate DetailsAdded rarity switching controls to the grid building menu.
fixedUpdate DetailsFixed an issue where gold obtained from vendors would not stack correctly or could disappear.
fixedUpdate DetailsFixed an issue where items required for quests were not detected when stored in equippable bags.
fixedUpdate DetailsFixed an issue where some quest objectives related to collecting items were not marked as completed after loading a save.
fixedUpdate DetailsFixed an issue where an incorrect number of items could be removed from the inventory after delivering quest objective items.

Ars Notoria changes

addedWe’re back with another weekly update, bringing a mix of new building features, QoL improvements, and a range of bug fixes based on community feedback.
addedAdded rarity switching controls to the grid building menu.
fixedFixed an issue where gold obtained from vendors would not stack correctly or could disappear.
fixedFixed an issue where items required for quests were not detected when stored in equippable bags.
fixedFixed an issue where some quest objectives related to collecting items were not marked as completed after loading a save.

We’re back with another weekly update, bringing a mix of new building features, QoL improvements, and a range of bug fixes based on community feedback.

Update Details

  • Foundations now feature a snapping grid for platforms, enabling the construction of warehouses.

  • Added rarity switching controls to the grid building menu.

  • Fixed an issue where gold obtained from vendors would not stack correctly or could disappear.

  • Fixed an issue where items required for quests were not detected when stored in equippable bags.

  • Fixed an issue where some quest objectives related to collecting items were not marked as completed after loading a save.

  • Fixed an issue where an incorrect number of items could be removed from the inventory after delivering quest objective items.

  • Fixed an issue where some production tools were not being detected correctly.

  • Fixed an issue where the building radius would automatically toggle on after placing certain tools.

  • Fixed an issue where some ingredient items could occasionally have an incorrect ID, leading to item disappearance.

  • Fixed an issue where the "Transfer resource" option was available in the context menu while the Resource Storage interface was open.

  • Fixed an issue where Resource Storages were treated as containers instead of global storage extensions.

  • Fixed an issue where resource quantity could exceed tool capacity when loading resources into a processing tool.

  • Fixed an issue where the resource icon was missing after dropping a resource from a Resource Processing tool.

  • Fixed an issue where double-clicking a compact resource icon would sometimes fail to transfer resources to an open container.

  • Various localization fixes and improvements.

Thank you again for your continued support! More updates are already on the way. Stay tuned, and we hope you enjoy the latest improvements!

Source

Steam News / 14 February 2026

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