HomeGamesUpdatesPricingMethodology
Steam News31 January 20215y ago

Apocrypha Weekly Patchnote #3

Hey mages! This week's updates: Balance: - "Ice arrow" now has cooldown of 1 second. - "Fire arrow" now has cooldown of 0.5 seconds.

Full notes

Full Apocrypha update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey mages!

What changed

1 fix5 additions0 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
  • Maps
addedBalance: - "Ice arrow" now has cooldown of 1 second. - "Fire arrow" now has cooldown of 0.5 seconds. - "Neutralize" now decreases duration of all status-effects by 50% - Burn, frostbite and shock status-effects now correspond to elements interaction table: Burn removes frostbite, frostbite removes shock, shock removes burn. Also these statuses not only increase received damage from same element, but also decrease damage from the opposite element.
addedUI: - Added small help buttons in interface. - Update visual style of Spellarium branches. - Q button now also cancels meditation stance.
fixedBugfixes: - Fixed bug where your team's spawn was colored red instead of enemy's - Fixed bug with lightning bolt now hitting where player is aiming - Fixed bug with some projectiles exploding near caster, dealing him damage.
addedGlobal: - New debuff spells are available for fire, ice and lightning branches. They allow to apply burn, frostbite or shock on a target or on self. Status is applied with 10% power and is stackable, summing the effect.
addedNew spell points are available to buy for ether (in test mode)
addedAdded 4 crystals to the map (in test mode). Crystals can be gathered in central hall and be brought to ritual. For every crystal inserted into large ritual crystal, player receives 50 points and 25% of permanent ritual progress. Player's movement speed is reduced by 25% if he is carrying a crystal. Also crystals can be gathered from killed enemy if he was carrying any. Only one crystal can be carried at once.

This week's updates:

Balance:

  • "Ice arrow" now has cooldown of 1 second.
  • "Fire arrow" now has cooldown of 0.5 seconds.

"Neutralize" now decreases duration of all status-effects by 50% - Burn, frostbite and shock status-effects now correspond to elements interaction table: Burn removes frostbite, frostbite removes shock, shock removes burn. Also these statuses not only increase received damage from same element, but also decrease damage from the opposite element.

UI:

  • Added small help buttons in interface.
  • Update visual style of Spellarium branches.
  • Q button now also cancels meditation stance.

Bugfixes: - Fixed bug where your team's spawn was colored red instead of enemy's - Fixed bug with lightning bolt now hitting where player is aiming - Fixed bug with some projectiles exploding near caster, dealing him damage.

Global: - New debuff spells are available for fire, ice and lightning branches. They allow to apply burn, frostbite or shock on a target or on self. Status is applied with 10% power and is stackable, summing the effect.

  • New spell points are available to buy for ether (in test mode)

  • Added 4 crystals to the map (in test mode). Crystals can be gathered in central hall and be brought to ritual. For every crystal inserted into large ritual crystal, player receives 50 points and 25% of permanent ritual progress. Player's movement speed is reduced by 25% if he is carrying a crystal. Also crystals can be gathered from killed enemy if he was carrying any. Only one crystal can be carried at once.

Source

Steam News / 31 January 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.