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Steam News17 June 20251y ago

🧙‍♂️ Apocrypha: Return of the Prodigal Mage

Are you seeing this? Yes, it's real. After taking the longest coffee break, we've emerged from our development cave to mumble some updates in your general direction.

In this update8

Full notes

Full Apocrypha update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions6 changes1 removal
  • Gameplay
  • Balance
changed⚔️ New Mode: PvPvE - "Quadrillion"Six teams of 1-3 players spawn in the infected zone called "Quadrillion." Your mission: survive the undead, enemy mages, and your own poor choices. Grab as much loot as your hands can hold and escape before the Crimson Fog makes you regret logging in.
changed🏛 Main Menu Is Now a Hub (aka The Camp)Behold: a tiny training ground for spell testing, shops, spell crafting, and character customization. Finally, a chance to give your mage that stylish mustache.
changed🧪 Gear, Artifacts, Character BuildingThis is our pride and the occasionally chaotic heart of the game: the Spellarium. No more boring copy-paste spells - tweak and upgrade them yourself. They might improve. Or they might become cursed franken-spells of your own making. Choose wisely.
changed🧪 Gear, Artifacts, Character BuildingUse standard spells if you're just here to BBQ skeletons and vibe. No judgement.
added🧪 Gear, Artifacts, Character BuildingStaves, potions, scrolls, artifacts - everything a wizard needs for magical happiness. And yes, we added character stats to better suit your playstyle (if you have one).
added✨ Animations, Visuals, and Eye SweetenersAlmost every spell now has its own animations, lighting, particles, and a pinch of magical sparkle. No more one-size-fits-all spells - this is handcrafted arcane artistry.

Apocrypha changes

changedSix teams of 1-3 players spawn in the infected zone called "Quadrillion." Your mission: survive the undead, enemy mages, and your own poor choices. Grab as much loot as your hands can hold and escape before the Crimson Fog makes you regret logging in.
changedBehold: a tiny training ground for spell testing, shops, spell crafting, and character customization. Finally, a chance to give your mage that stylish mustache.
changedThis is our pride and the occasionally chaotic heart of the game: the Spellarium. No more boring copy-paste spells - tweak and upgrade them yourself. They might improve. Or they might become cursed franken-spells of your own making. Choose wisely.
changedUse standard spells if you're just here to BBQ skeletons and vibe. No judgement.
addedStaves, potions, scrolls, artifacts - everything a wizard needs for magical happiness. And yes, we added character stats to better suit your playstyle (if you have one).

Are you seeing this? Yes, it's real. After taking the longest coffee break, we've emerged from our development cave to mumble some updates in your general direction.

Here’s what happened during those long 1495 days:

⚔️ New Mode: PvPvE - "Quadrillion"

Six teams of 1-3 players spawn in the infected zone called "Quadrillion." Your mission: survive the undead, enemy mages, and your own poor choices. Grab as much loot as your hands can hold and escape before the Crimson Fog makes you regret logging in.

🏛 Main Menu Is Now a Hub (aka The Camp)

Behold: a tiny training ground for spell testing, shops, spell crafting, and character customization. Finally, a chance to give your mage that stylish mustache.

🧪 Gear, Artifacts, Character Building

This is our pride and the occasionally chaotic heart of the game: the Spellarium. No more boring copy-paste spells - tweak and upgrade them yourself. They might improve. Or they might become cursed franken-spells of your own making. Choose wisely.

Use standard spells if you're just here to BBQ skeletons and vibe. No judgement.

Staves, potions, scrolls, artifacts - everything a wizard needs for magical happiness. And yes, we added character stats to better suit your playstyle (if you have one).

⚠️ Disclaimer: Might get replaced by perks. Because we love rewriting things we just finished.

✨ Animations, Visuals, and Eye Sweeteners

Almost every spell now has its own animations, lighting, particles, and a pinch of magical sparkle. No more one-size-fits-all spells - this is handcrafted arcane artistry.

💥 Core Collapse, Blocking, Target Lock - Duels Are Now a Bit More Dynamic

Concentration system revamped. You can still interrupt spells, but if you break an empowered one - boom, core collapse: the pain is difficult to forget. Cast responsibly.

Blocking spells + target lock: you're no longer just flinging spells randomly. You're dueling like an enraged archmage. Or at least faking it convincingly.

🧑‍🤝‍🧑 Social Stuff

Multiplayer is still the soul of Apocrypha. It works, it breathes, and you can drag friends into the madness. Pro tip: "accidentally" push them off a cliff into a worm nest. You didn't hear that from us.

🔥 And Something Else

Telekinesis - yes, you can finally move certain objects with your mind. Because bending down and lifting is for peasants.

Melee combat - when spells run out and enemies get handsy, we've got you covered. Smack them with your staff or deliver a magical boot to the ribs.

…Plus a thousand other tiny things we forgot. It's been four years. Our memory is tragically human.

📅 What’s Next?

Big plans. Bigger dreams. Right now - we're focusing on making the game actually work. After that: demo. There's still a mountain of work ahead, so we're stocking up on patience (you should too).

Big props if you read this far. If you've got questions or need a team, the Discord link - https://discord.com/invite/rHWZeMhRWv We'd love help with development or fan content. Seriously, we appreciate you sticking with us. We know some of you have been waiting years.

Сasting ❤️

Source

Steam News / 17 June 2025

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