What changed
0 fixes1 addition6 changes0 removals
- Balance
- UI and audio
- Performance
- Gameplay
changedThe Metropolis doesn't forgive mistakes, and in the underground arenas, knowing exactly what malicious code the enemy is throwing at you is the difference between cashing out and flatlining. You told us that when the action gets heavy, tracking every move on the Stack was getting tough. We heard you.
changed👁️ NEW FEATURE: PHASE LINK INSPECTORNo more guessing what that incoming attack actually does. We’ve completely overhauled the Phase Link (Combat Stack) interface to give you instant, real-time tactical data.
changed👁️ NEW FEATURE: PHASE LINK INSPECTORTotal Clarity: Instantly review exact NCU costs, card types, full effect descriptions, and card artwork before the stack resolves.
changed👁️ NEW FEATURE: PHASE LINK INSPECTORThreat Detection Tagging: The optics are hard-coded to your HUD. Enemy attacks will project with a hostile Crimson glow, while your own reactions and interrupts will project in secure Cyan.
changed👁️ NEW FEATURE: PHASE LINK INSPECTORSmart Rendering: The projections are scaled up for rapid readability in the heat of combat and intelligently position themselves to ensure your critical vitals are never obscured.
changed👁️ NEW FEATURE: PHASE LINK INSPECTORSweep your cursor up and down the stack to quickly read the flow of battle, plan your exact reactions, and ensure you're using your Neural Capacity efficiently.
Apocalypse: The Hunger changes
changedThe Metropolis doesn't forgive mistakes, and in the underground arenas, knowing exactly what malicious code the enemy is throwing at you is the difference between cashing out and flatlining. You told us that when the action gets heavy, tracking every move on the Stack was getting tough. We heard you.
changedNo more guessing what that incoming attack actually does. We’ve completely overhauled the Phase Link (Combat Stack) interface to give you instant, real-time tactical data.
changedTotal Clarity: Instantly review exact NCU costs, card types, full effect descriptions, and card artwork before the stack resolves.
changedThreat Detection Tagging: The optics are hard-coded to your HUD. Enemy attacks will project with a hostile Crimson glow, while your own reactions and interrupts will project in secure Cyan.
changedSmart Rendering: The projections are scaled up for rapid readability in the heat of combat and intelligently position themselves to ensure your critical vitals are never obscured.
Listen up, Runners.
The Metropolis doesn't forgive mistakes, and in the underground arenas, knowing exactly what malicious code the enemy is throwing at you is the difference between cashing out and flatlining. You told us that when the action gets heavy, tracking every move on the Stack was getting tough. We heard you.
K3N-0 has been hard at work in the Deep Grid and just pushed a mandatory optics firmware update to all active Netcores.
👁️ NEW FEATURE: PHASE LINK INSPECTOR
No more guessing what that incoming attack actually does. We’ve completely overhauled the Phase Link (Combat Stack) interface to give you instant, real-time tactical data.
Holographic Card Inspection: Simply hover your cursor over any item currently sitting in the Phase Link. The system will instantly project a full-scale, detailed hologram of the card.
Total Clarity: Instantly review exact NCU costs, card types, full effect descriptions, and card artwork before the stack resolves.
Threat Detection Tagging: The optics are hard-coded to your HUD. Enemy attacks will project with a hostile Crimson glow, while your own reactions and interrupts will project in secure Cyan.
Smart Rendering: The projections are scaled up for rapid readability in the heat of combat and intelligently position themselves to ensure your critical vitals are never obscured.
Sweep your cursor up and down the stack to quickly read the flow of battle, plan your exact reactions, and ensure you're using your Neural Capacity efficiently.
Load up your decks, hit the Grid, and let us know how the new optics feel. The Hunger is waiting.