HomeGamesUpdatesPricingMethodology
Steam News20 June 202616d ago

Hotfix 1.2.1 DEMO Build - Starter Belt Tradeskill Fix

Attention runners, We've just pushed a quick hotfix to the Apocalypse: The Hunger (Demo) to address a bug many of you reported when trying to forge early-game gear.

Full notes

Full Apocalypse: The Hunger update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition1 change0 removals
  • Gameplay
  • Fixes
  • UI and audio
fixedWe've just pushed a quick hotfix to the Apocalypse: The Hunger (Demo) to address a bug many of you reported when trying to forge early-game gear.
fixedStarter Equipment Upgrade Fix: Resolved an issue where attempting to upgrade the Standard NCU belt ([c]belt_basic[/c]) at the Tradeskill menu would fail and throw an "Item not found" error, despite having the required resources.
changedTechnical details for the curious: This was caused by a strict data-type mismatch in the backend. Starting gear was being generated with a numeric ID, while the Tradeskill UI was passing a string ID when dragging and dropping. Dropped loot already used string IDs, which is why everything else worked fine. The Anvil's logic has been rewritten to safely recognize all item IDs regardless of their origin.
addedYour starting gear can now be successfully upgraded into a black-market masterpiece alongside the rest of the loot you pull from the Metropolis.

Apocalypse: The Hunger changes

fixedWe've just pushed a quick hotfix to the Apocalypse: The Hunger (Demo) to address a bug many of you reported when trying to forge early-game gear.
fixedStarter Equipment Upgrade Fix: Resolved an issue where attempting to upgrade the Standard NCU belt ([c]belt_basic[/c]) at the Tradeskill menu would fail and throw an "Item not found" error, despite having the required resources.
changedTechnical details for the curious: This was caused by a strict data-type mismatch in the backend. Starting gear was being generated with a numeric ID, while the Tradeskill UI was passing a string ID when dragging and dropping. Dropped loot already used string IDs, which is why everything else worked fine. The Anvil's logic has been rewritten to safely recognize all item IDs regardless of their origin.
addedYour starting gear can now be successfully upgraded into a black-market masterpiece alongside the rest of the loot you pull from the Metropolis.

Attention runners,

We've just pushed a quick hotfix to the Apocalypse: The Hunger (Demo) to address a bug many of you reported when trying to forge early-game gear.

🛠️ Bug Fixes & Updates

  • Starter Equipment Upgrade FixResolved an issue where attempting to upgrade the Standard NCU belt ([c]belt_basic[/c]) at the Tradeskill menu would fail and throw an "Item not found" error, despite having the required resources.

Technical details for the curious: This was caused by a strict data-type mismatch in the backend. Starting gear was being generated with a numeric ID, while the Tradeskill UI was passing a string ID when dragging and dropping. Dropped loot already used string IDs, which is why everything else worked fine. The Anvil's logic has been rewritten to safely recognize all item IDs regardless of their origin.

Your starting gear can now be successfully upgraded into a black-market masterpiece alongside the rest of the loot you pull from the Metropolis.

Please restart your Steam client to ensure you have the latest [c]v1.2.1 [/c]demo build.

Stay sharp out there, and see you on the grid!

  • Bit Boy Games

Source

Steam News / 20 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.