In this update2
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Full Apocalypse Cow update
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Repeated intro
Hello GameWalkers,
What changed
- Gameplay
Apocalypse Cow changes
Lets start with the obvious. We won't make our 2019 release goal. Which I think you've guessed by now, but still makes me feel like a bad Santa. You wanted a game? Here's a delay! ːwinter2019sadyulː
I know it sucks. I can't sugar-coat it... but I'll try. Lets take a first peek at our updated graphics!
New visual style
As you know we're reworking big chunks of the game (updating the story, adding enemies, bosses, abilities etc). All of these gradually shifted the tone of the game and what started as a silly comedy is now an epic action saga that combines fun with awe.
To reflect the new quality and tone, Konstantinos and Christopher are pushing our visuals to the limit. We're trying to capture something... nostalgic, wrapped in a modern style. Something that feels current but also classic. And I think we got it.
I'm very happy with the universe we're building. It's one you'll definitely want to explore.
our room, the start of an adventure
What do YOU want from Apocalypse?
We're very excited with this new vision for the game and in our hearts we know it's the game we wanted to make. But we're making it for you, so I think I should ask:
What do YOU want from Apocalypse Cow? Do you like where it's headed?
If you have a moment, leave a comment and let us know. We love you either way. Thank you for your continuous support. You've been awesome over the years and I truly believe we have the coolest fans ever! ːwinter2019coolyulː
Happy new year and may the upcoming decade be your best.
John K, Game Designer
Source
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