In this update3
Full notes
Full Apocalypse Cow update
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Repeated intro
Hello friends!
What changed
- Gameplay
- UI and audio
Apocalypse Cow changes
For the first time ever, a monthly update that's actually one month later. It feels so weird... are we becoming professionals? Should I be worried?
Finally, a timely update. So what's new?
As I mentioned on the last update, we focused our work on the first couple of hours of gameplay.
Naturally that means we worked on the intro video! The result was… kind of meh, to be honest. It felt a little like Star Wars 9: good looking but meaningless and you forgot you ever saw it… understandably we'll create a better version in the future.
keyframe from the intro - at least it was good looking
This doesn't sound like an awesome September so far!
Yeah, BUT! We also prepared the first two biomes and the actual gameplay experience was much better. Good even! Which is nice because as a professional, I can tell you I've definitely heard gameplay is important for games!
The first biome was very cool and some characters and moments felt AWESOME. We did identify shortcomings in the 2nd biome and this month we plan to address them, but actually playing through a continuous build was a great experience!
That's actually good to hear, okay.
Thanks imaginary interviewer! The game has obviously undergone many changes and setbacks so playing this build felt like sweet sweet progress (and it was a great morale boost).
And that's pretty much it!
Thank you for still believing in this game. See you soon!
-- John K, Game Designer
Source
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