In this update2
Full notes
Full Apocalypse Cow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
Apocalypse Cow changes
- Ancientmap
Okay, not on a monthly schedule yet but we're getting closer! I survived moving to a new house, I survived a spectacularly crazy heatwave (global warming is a myth) and I'm back with my team, creating this wondrous universe.
What have you been up to?
Up until now we were working on various, disconnected parts of the game.
We were trying to test particular moments that we felt were exciting, to gain a broader understanding of our game. And although it was fun, it... ultimately pissed me off. Have you seen an angry game designer before? We look like angry squirrels!
Enter, the Summer of '21. We focused on the first two biomes to fully flesh them out, adding the special rooms, the challenges, the unlocks, the bosses, the NPC's… it feels great to see things coming together. Feels like a game!
Anything more specific you can share?
Well, speaking of NPC's, here's one you'll find in the first biome that I've fallen in love with!
The yet unnamed archaeologist.
Unconcerned with the events in the world around him, lost in his love for the ancient, trying to find an answer that will probably elude him forever but still, he's determined to spend his life chasing it.
There's more to his story and I hope you'll love him as much as I do.
And… I think that's it for now. See you early October!
-- John K, Game Designer
Source
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