In this update3
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Full Apocalypse Cow update
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"I woke up in terror from a horrible nightmare. I stepped outside to compose myself and realized… everyone in the village had woken up. Everyone." -- Baon, Village Merchant
Finally an update. It was about time!
He nodded as a flurry of regrets flooded his-
No! Stop typing novels. Just describe the progress in two words!
I see. If I had to narrow it down to two words, they would be "making combat satisfying".
Great math skill! ːsteamfacepalmː Tell me more about the combat.
Combat is an integral part of the game, more so than most metroidvanias. We want to go beyond the sporadic encounters with singular enemies that you destroy as you traverse. Not to say this isn't going to happen, but we have a vision!!! The combat is to be HECTIC, exciting and FUN. Quite the visionary developers, right?
To that end we built a combat prototype, to rapidly test ideas for enemies, abilities, items etc. We've already implemented several things.
A juicing update to make hits more satisfying.
Overwhelming enemies that soft lock areas.
A combat flow that goes beyond the simple hit-dash-hit.
We're not fully there yet, but combat is certainly a LOT more fun than what it was.
See you next time!
John K, Novelist Game Designer
Source
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