Full notes
Full Apocalypse Cow update
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Repeated intro
Hello incredible fan! Here's another update for you - proof that we're busy working and not vacating somewhere tropical. Because who cares about Fiji when you can develop games in a basement!
What changed
- Maps
- Gameplay
Apocalypse Cow changes
Okay, okay - what have you clowns been up to?
Lots of stuff. Like, all of them. All teh stuff!
Creating and updating characters.
Reworking all of them animations.
Extending the lore and the story, ironing out any wrinkles still there.
Testing out bigger maps with optional exploration.
Wait - why rework the animations?
Alex (our animator, known as Animator Alex) always wanted 3d models in his workflow. He claimed he'd do a better job with them or something, I don't know - I kind of phase him out when he's saying things. <3 With the new story we had to redesign many characters and that's when he chose to strike - sneaky bastard. He created this sample to convince us to redesign them in 3D.
As you can tell, it looks much better so I caved and greenlit it. It's also going to really improve our cutscenes and ultimately tell the story in a better way. Yeay!
What about the bigger maps?
You've probably noticed: I can't shut up about our new story. The lore we wrote is extensive, allowing us to build wonderful worlds for you to explore. But up to now the game was linear. Now the worlds are more open. The path forward is still fairly obvious so you can play in a linear fashion if you're in a hurry. But you can also choose to explore, see more of the world and learn more of its history. It's up to you! ːsteamhappyː
Nice! When is it coming out?
And that's all the time we had for today. See you next time! *runs away in terror.
Source
Changelog.gg summarizes and formats this update. How we read updates.
