Update log
Full Antimatter update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- UI and audio
If your life hasn't yet been sucked dry by the recent release of EUV, it is time for a new testing round with Antimatter.
DEMO III will be available for a week, until the 28th of November, included.
I maintain the quick-iteration approach, getting the game beaten and tortured in all possible manners has tremendously benefited my productivity in making the game better. Slowly, but surely. It has, and will, disappoint many with its raw state. Many will bounce and never look back, but I needed the feedback, and a good game is not created out of orchestrated hype and marketing, so let's carry on.
Demo III addresses many bugs and unlocks many of the latent features and expands them, while trimming the fat where it is necessary. Enjoy (or don't) the new version. I read all feedback with great attention, but please keep emotions in the locker ;)
Be advised this is a non-exhaustive (in-game) changelog. Too much has changed or been revised to enumerate everything, and I am not paid by resolved ticket count.
Also, as a last-minute change, I have decided to have an additional dev pass on the boarding mechanics, so the close combat system will have a rather unfriendly UI for now. You will still be able to fulfill the initiation mission where you need to capture someone, though. Just blow up his ship and capture him.
Source
