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Steam News22 November 20258mo ago

Update B0019

PS: Huge thanks to the testers! Build 0019 Minor update, tweaks and fixes. Fixed: the mission (Initiation) Food delivery was not working Mission PoV was not set to "spaceship" causing "CargoHold" trigger to check upon c

Full notes

Full Antimatter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes2 additions3 changes1 removal
  • Fixes
  • UI and audio
  • Gameplay
fixedFixed: the mission (Initiation) Food delivery was not working Mission PoV was not set to "spaceship" causing "CargoHold" trigger to check upon character's inventory.
changedTweaked (UI): tooltips with keybindings for timescale buttons
addedTweaked (scenario): added 2 new cargo ship types for sale and for allocation
changedTweak (UI): Ship's tooltip now shows private property info
fixedFixed (UI): Quick search menu has more complete and robust sorting system
addedTweaked (UI): Added a button to the Universal Search menu located on the HUD

Antimatter changes

fixedFixed: the mission (Initiation) Food delivery was not working Mission PoV was not set to "spaceship" causing "CargoHold" trigger to check upon character's inventory.
changedTweaked (UI): tooltips with keybindings for timescale buttons
addedTweaked (scenario): added 2 new cargo ship types for sale and for allocation
changedTweak (UI): Ship's tooltip now shows private property info
fixedFixed (UI): Quick search menu has more complete and robust sorting system

PS: Huge thanks to the testers!

Build 0019 Minor update, tweaks and fixes.

  • Fixed: the mission (Initiation) Food delivery was not working Mission PoV was not set to "spaceship" causing "CargoHold" trigger to check upon character's inventory.

  • Tweaked (UI): tooltips with keybindings for timescale buttons

  • Tweaked (scenario)added 2 new cargo ship types for sale and for allocation
  • Tweak (UI): Ship's tooltip now shows private property info

  • Fixed (UI): Quick search menu has more complete and robust sorting system

  • Tweaked (UI)Added a button to the Universal Search menu located on the HUD
  • Fixed: 'dock-at' / 'travel to' etc. functions not showing up when the target is already the primary selection

  • Fixed: Camera control with keyboard was time scale dependant - Also more robust camera keybindings

  • Tweaked: Inventory no longer shows items with tiny stock (< 0.01)

  • Fixed/Tweaked: An asset with a negative net worth (such as indebted ones) can no longer be attributed/deattributed

  • Fixed: 'Replace with' in equipment dock was showing all module sizes

  • Fixed: Actions on spaceship's hardpoints is now only possible for the direct controller / editor mode

  • Fixed: Indebted stations could not buy player's good in some situations

  • Fixed/Code quality: Overhauled 'trade out' logic + allow 'sell/buy as much' function

  • Fixed: Manual trade not showing why a trade cannot be performed

  • Small RevisionCharacter traits / Character creation UI : -Fixed: All education traits have now education level requirements -Fixed: some requirements -criteria were not working -Fixed: Localization for 'Galactic lore' skill -Fixed: Trait category localization -Tweaked (UI): Traits is the character creation UI are now sorted by sub category + alphabetically -Tweaked (UI): Subcategory have an assigned color and is displayed in the character creation UI -Fixed(UI): Trait's tooltip text overflow -Fixed: Attributes in the character creation was conflicting with bonus from traits -Tweaked (UI): Order of attributes in the UI is now consisent with order in the character sheet. -Tweaked: Character creation UI start with a randomly generated character -Fixed: Misaligned UI element in character customization window in ultra-wide resolutions -Tweaked: Better gen for character without a birthplace -Tweaked: Better generation of base skill for non-archetype characters
  • Tweaked: Better and more descriptions in the tutorial missions

  • Fixed: Character's DNA customized in character creation did not persist

Source

Steam News / 22 November 2025

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