Update log
Full Antimatter update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- UI and audio
- Gameplay
- Store
PS: Huge thanks to the testers!
Build 0019 Minor update, tweaks and fixes.
- Fixed: the mission (Initiation) Food delivery was not working Mission PoV was not set to "spaceship" causing "CargoHold" trigger to check upon character's inventory.
- Tweaked (UI): tooltips with keybindings for timescale buttons
- Tweaked (scenario): added 2 new cargo ship types for sale and for allocation
- Tweak (UI): Ship's tooltip now shows private property info
- Fixed (UI): Quick search menu has more complete and robust sorting system
- Tweaked (UI): Added a button to the Universal Search menu located on the HUD
- Fixed: 'dock-at' / 'travel to' etc. functions not showing up when the target is already the primary selection
- Fixed: Camera control with keyboard was time scale dependant - Also more robust camera keybindings
- Tweaked: Inventory no longer shows items with tiny stock (< 0.01)
- Fixed/Tweaked: An asset with a negative net worth (such as indebted ones) can no longer be attributed/deattributed
- Fixed: 'Replace with' in equipment dock was showing all module sizes
- Fixed: Actions on spaceship's hardpoints is now only possible for the direct controller / editor mode
- Fixed: Indebted stations could not buy player's good in some situations
- Fixed/Code quality: Overhauled 'trade out' logic + allow 'sell/buy as much' function
- Fixed: Manual trade not showing why a trade cannot be performed
- Small Revision: Character traits / Character creation UI : -Fixed: All education traits have now education level requirements -Fixed: some requirements -criteria were not working -Fixed: Localization for 'Galactic lore' skill -Fixed: Trait category localization -Tweaked (UI): Traits is the character creation UI are now sorted by sub category + alphabetically -Tweaked (UI): Subcategory have an assigned color and is displayed in the character creation UI -Fixed(UI): Trait's tooltip text overflow -Fixed: Attributes in the character creation was conflicting with bonus from traits -Tweaked (UI): Order of attributes in the UI is now consisent with order in the character sheet. -Tweaked: Character creation UI start with a randomly generated character -Fixed: Misaligned UI element in character customization window in ultra-wide resolutions -Tweaked: Better gen for character without a birthplace -Tweaked: Better generation of base skill for non-archetype characters
- Tweaked: Better and more descriptions in the tutorial missions
- Fixed: Character's DNA customized in character creation did not persist
Source
