Update log
Full Antimatter update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- UI and audio
- Fixes
Demo III will be released in a few days, on the 21st of November. Here are some highlights:
The Dynamic Economy
With extensive work done on the production and trade simulation, the economy now feels much more alive, with trade ships, miners, and bustling factories.
The War Machine
A fully self-sufficient supply chain for spacecraft production has been successfully tested over multiple years of in-game simulation.
For Charts Lovers
Charts have been greatly improved, along with detailed accounting across all organizations.
Outposts & Space Stations
Outposts and productive space stations have been revised with new features and major UI improvements.
Production Methods
Production lines can now use multiple recipes to choose from, ranging from primitive methods to advanced ones requiring complex supply chains.
Landing on Planets
The landing UI has been redesigned, alongside new and refined features. Landing in difficult terrain can now be impossible under certain conditions, forcing you to complete the journey on foot.
Planet Survey
Planet surveying has been improved, both in UI and mechanics. Basic topographic information is easy to obtain, but uncovering detailed data now requires much more time.
Shipyard UI
A centralized interface now allows you to order spacecraft across all available shipyards.
New construction orders are automatically distributed among production lines with the smallest queue.
Two New Tutorials + Boarding
Two new tutorials are included: one to learn the basics of trading, and another where you must hunt down and capture a target, introducing the close-combat and boarding mechanics.
System Requirements: A Computer
Continuous optimization, especially the work on the background saving system, has led to efficient and tightly managed memory usage. CPU and RAM requirements are now even lower than before.
Tons of Bug Fixes, Tweaks, and Improvements
Last but certainly not least, this version is far more stable and feature-rich than the previous one. Arguably, the biggest effort lies not in what is showcased here, but in the overall refinement of the game. The “4X as a character” aspect is now much clearer in this version, the separation of private assets and money to what is owned by the organization is an aspect that has been refined as well.
I also went through all reported bugs on Discord and fixed most of them. Due to the amount of fixed unreported and reported bugs, I will not list them in the changelog.
Source
