Repeated intro
What changed
1 fix1 addition2 changes0 removals
- Fixes
- Performance
- UI and audio
- Server
fixedWe want to be transparent: we are not 100% sure the issue is fixed. We've applied several changes and corrections after a deep evaluation of the project, but some testers are still experiencing problems. That's why we're reopening the playtest—to continue evaluating and to understand how widespread the issue still is.
addedHowever, we've added a fundamental change in this new version: the save system is now functional! This means that even if you experience a crash, you'll be able to continue your game without losing all your progress. We hope this allows everyone to see the full content of the playtest (and we remind you that the final scene will only be available in the official demo).
changedWe are also currently working on the options menu, another highly requested feature, and we'll soon release an update so you can start configuring the game.
changedWe appreciate your patience and want to take this opportunity to ask for your help. As you know, we are a team of just two people, with only one programmer, and these recent issues have pushed us to the limit of our current capabilities. If by any chance someone reading this has advanced knowledge of Unity and FMOD (we suspect the problem might be with the integration), it would be a huge help if you could contact us via our email apamatestudio@gmail.com or directly on our Discord server.
Animas changes
fixedWe want to be transparent: we are not 100% sure the issue is fixed. We've applied several changes and corrections after a deep evaluation of the project, but some testers are still experiencing problems. That's why we're reopening the playtest—to continue evaluating and to understand how widespread the issue still is.
addedHowever, we've added a fundamental change in this new version: the save system is now functional! This means that even if you experience a crash, you'll be able to continue your game without losing all your progress. We hope this allows everyone to see the full content of the playtest (and we remind you that the final scene will only be available in the official demo).
changedWe are also currently working on the options menu, another highly requested feature, and we'll soon release an update so you can start configuring the game.
changedWe appreciate your patience and want to take this opportunity to ask for your help. As you know, we are a team of just two people, with only one programmer, and these recent issues have pushed us to the limit of our current capabilities. If by any chance someone reading this has advanced knowledge of Unity and FMOD (we suspect the problem might be with the integration), it would be a huge help if you could contact us via our email apamatestudio@gmail.com or directly on our Discord server.
We've been working hard these past few days to fix the bugs you've reported, and we're sorry we had to pause the playtest. We know that many people came looking for the game and found it closed, so we apologize for that.
But we're happy to announce that, starting today, the playtest is open to everyone again.
We want to be transparent: we are not 100% sure the issue is fixed. We've applied several changes and corrections after a deep evaluation of the project, but some testers are still experiencing problems. That's why we're reopening the playtest—to continue evaluating and to understand how widespread the issue still is.
However, we've added a fundamental change in this new version: the save system is now functional! This means that even if you experience a crash, you'll be able to continue your game without losing all your progress. We hope this allows everyone to see the full content of the playtest (and we remind you that the final scene will only be available in the official demo).
We are also currently working on the options menu, another highly requested feature, and we'll soon release an update so you can start configuring the game.
We appreciate your patience and want to take this opportunity to ask for your help. As you know, we are a team of just two people, with only one programmer, and these recent issues have pushed us to the limit of our current capabilities. If by any chance someone reading this has advanced knowledge of Unity and FMOD (we suspect the problem might be with the integration), it would be a huge help if you could contact us via our email apamatestudio@gmail.com or directly on our Discord server.
We'll have more news about the demo's launch soon. Thanks for your support!
Wilmar & Wilderman
Apamate Studio