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Steam News2 September 202510mo ago

September Update: Giving Animas a Voice & A Playtest is Coming!

Hello everyone! This past month has been incredibly productive, and we're getting closer and closer to the release of the Animas demo.

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Full Animas update

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Repeated intro

Hello everyone!

What changed

0 fixes2 additions3 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
changedThe most important and exciting milestone of the month was, without a doubt, recording the voice lines . It was a deeply satisfying process to see the story we wrote almost a year ago finally come to life through talented actors. We want the experience to be authentic in every sense, and that includes real human voices that convey every nuance of the horror we're building.
changedNow, our work is focused on breathing life and soul into that skeleton. Over the last few weeks, we've been diving deep into:
addedPopulating the environments: Adding the final 3D models and detailed textures so that every corner of the house tells its own story.
changedStay tuned, because we'll be making the official announcement in the coming days.
addedAs always, thank you for joining us on this journey!

Animas changes

changedThe most important and exciting milestone of the month was, without a doubt, recording the voice lines . It was a deeply satisfying process to see the story we wrote almost a year ago finally come to life through talented actors. We want the experience to be authentic in every sense, and that includes real human voices that convey every nuance of the horror we're building.
changedNow, our work is focused on breathing life and soul into that skeleton. Over the last few weeks, we've been diving deep into:
addedPopulating the environments: Adding the final 3D models and detailed textures so that every corner of the house tells its own story.
changedStay tuned, because we'll be making the official announcement in the coming days.
addedAs always, thank you for joining us on this journey!

This past month has been incredibly productive, and we're getting closer and closer to the release of the Animas demo. While we don't want to announce a specific date just yet—we want to make sure every detail is polished to perfection—we can tell you that it's just around the corner. In fact, September has probably been one of the months with the most significant progress since we started development.

The most important and exciting milestone of the month was, without a doubt, recording the voice lines. It was a deeply satisfying process to see the story we wrote almost a year ago finally come to life through talented actors. We want the experience to be authentic in every sense, and that includes real human voices that convey every nuance of the horror we're building.

Here’s a short behind-the-scenes look at the recording process:

With the voices recorded and integrated, we've been able to assemble the complete narrative skeleton of the demo. This means it's now playable from start to finish—a huge step forward for us.

Now, our work is focused on breathing life and soul into that skeleton. Over the last few weeks, we've been diving deep into:

  • Populating the environments: Adding the final 3D models and detailed textures so that every corner of the house tells its own story.

  • Crafting the atmosphere: Playing with lighting and shadows to build the oppressive tension we're aiming for.

  • Polishing the immersion: Implementing key animations and, of course, fine-tuning the scares to make them truly effective.

You can see some of that work here:

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And now, for one last very important piece of news. Very soon, we will be granting access to test Animas for the first time through a public playtest. We are eager to receive your first impressions and feedback, which will be incredibly valuable to us. This will be a unique opportunity for you to get a "behind-the-scenes" look at the game and help us shape the final experience.

Stay tuned, because we'll be making the official announcement in the coming days.

As always, thank you for joining us on this journey!

– The Apamate Studio Team

Source

Steam News / 2 September 2025

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