Full notes
Full Angels Fall First update
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Repeated intro
Hey there AFF Community! We’ve just released a few more tweaks to the last update. Changelog:
What changed
- Performance
- Fixes
- Gameplay
- Balance
- UI and audio
Angels Fall First changes
Fixed misbehaving packages causing server crashes
Fixed issue where non-existent chatbox would capture player input
Fixed issues with weapon lock getting lost very easily, especially on infantry guns (RID, MLI), and improved the prioritization of lock targets
Fixed Anaster's skybox
Temporarily removed some of the extended parts of the AIA briefingroom but fixed a bunch of collision issues and added grenade and deployable pickups across both briefingrooms
Tweaked RID and MLI lock times to be shorter, lowered RID damage slightly
Corrected a couple of pathing- and collision-related issues in Ixion
Improved and optimized the netcode behind comms (text and audio callouts)
Improved prioritization of callout audio, plus squad callouts should be always heard regardless of distance
Increased underbarrel shield regeneration delays
Increased heavy plasma projectile velocity, walked back capital ship railgun damage buff a bit
Capital ships and vehicle now generally more sturdy against rail, heavy plasma and explosion damage
Added “player left the game” messages to the chat
Removed extra brackets from vehicle drop HUD prompt
Unfudged a couple of damage multipliers applied to vehicles
Tweaked the smaller variants of capital ship ions, to have proper DPS in the new balance of things
For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord! Onwards and upwards!
Source
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