Full notes
Full Angels Fall First update
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Repeated intro
Hey there AFF Community! Turns out one more intermediate patch is very much in order. With the previous update for the first time in AFF history we’ve introduced a major crash to the game. Not a terrible statistic perhaps but we’re truly sorry nonetheless, was a nasty memory-management/packaging bug and took us a good chunk of Easter to fix. Should be taken care of now and we’re throwing in a bunch of other improvements and tweaks to the game too. Changelog:
What changed
- Performance
- Fixes
- Balance
- UI and audio
- Gameplay
- Maps
Angels Fall First changes
Fixed a crash affecting both servers and client, primarily on the space maps but really whenever something referenced one of the game’s internal packages
Fixed various issues with LZs not behaving properly in territories
Fixed damage scaling being incorrectly applied to fighters, dropships and deployables
Fixed issue with command callouts (such as 'move to this position') not playing the associated sound cue properly
Fixed display issue with phase x of y being zero-indexed on the faction selection screen
Destroyable objects (droppods, consoles) tweaked to be slightly more resistant vs bullets (but not vs AV weaponry) and have a little less total health
Added config for disabling bot callouts entirely from chat (see AFFComms.ini if you really want to, will be exposed in the menus later on)
Increased railbarrel mod’s penalty to accuracy
- Fortress updates- Added more cover near AIA spawn and additional pathway into the Objective B warehouse - Rearranged cover near the warehouse to force ULA players on “the wall” to expose themselves more to fire to be able to shoot at Objective B - Added more cover near ULA spawn
- Tannhauser updates- Raised out-of-bounds volume further - Fixed missing collision on rings around the rail launcher, capacitor rings, lift trolley and improved collision on some ramps
Fixed various collision issues near ULA spawn in Yin Tao Shan Territories
Fixed rooftop ramp collision near Objective C in Irega Incursion
Fixed missing collision on tyres and rocks in Igneous
For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord! Onwards and upwards!
Source
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