Full notes
Full Angels Fall First update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there AFF Community!
What changed
- Fixes
- UI and audio
- Maps
- Server
- Performance
While we’re wrapping things up for the tutorial and the upcoming 1.0 release, here’s a smaller patch to mend some of the issues left over from the previous update:
Fixes to player stats and achievements
A few of the 100+ achievements introduced in Update 29 didn’t quite register correctly and needed some touching up. But more importantly, a pesky bug creeped in alongside the achievements which made the game not read player stats (levels) correctly from Steam every other match. That should be fixed now.
Input and UI cleanup
Passenger seats in vehicles and secondary turrets in spaceships had problems with their controls freezing completely, that’s no longer the case. Furthermore a number of UI issues and oddities got smoothed out along the way.
Map polish
Both the recently-released Majuro map and the older levels received a number of fixes to weird collision and visual glitches.
As usual - for feedback, or just a lovely chat with the devs, hop on our Discord server!
Onwards and upwards!
Hotfix changelog:
Fixed player stats not getting read properly from Steam on dedicated servers (and even less so on listen servers)
Fixed achievements not always gettings their status properly read from/written to Steam
Fixed a thread synchronization crash on quitting a listen server with additional players
Fixed a rare crash on match end due to out-of-state timer function not existing
Fixed the use key ("F”) interfering with password dialog confirmation
Fixed passenger seats not being able to move the camera at all when using mouse instead of a controller
Fixed a few shader compilation oddities in DX11 mode
Fixed some instances of the death-screen sometimes showing negative values for player stats
Fixed some instances of map-specific achievements not registering on clients
Enlarged the deployed dropship collision so frogs can’t jump over it no more
Random player loadouts should now respect budgets (Note: in “unranked” games, it should respect the custom rank value set)
Achievements preview menu (“P”) can no longer be opened while in the loadout menu, config menu or server browser. It is additionally blocked from opening while chat is open so that it doesn’t interfere with other inputs
Touched up a bunch of UI buttons and their controller-specific bindings to make them more responsive and intuitive
Fixed the wonky Majuro tracks and seawalls collision
Fixed a bunch of collision issues around Majuro's bunkers and stations
Removed some floaty rocks on Majuro
Fixed some artifacts in Majuro’s shadows
Added a piece of an artificial platform to get over some annoying terrain collision on Ascella
Fixed AI pathing out of the Stage 2 spawns on Lukather
Fixed the tiny pool of water on Errah having a broken material in DX11 mode
Fixed stairs collision on Fortress
Source
Changelog.gg summarizes and formats this update. How we read updates.
