Full notes
Full Angels Fall First update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there AFF Community!
What changed
- Maps
- Events
- Server
- Gameplay
- Fixes
A quick patch today to squash some remaining bugs as we inch towards the 1.0 release. For safety and convenience we decided to put these smaller fixes out now, so that everyone who might come onboard during the incoming sale has a smoother experience with the game:
Less derpy turrets, less in-your-face-grenade-duplication, less jank around prestige and achievements, fixes to map visuals and collision
We will follow this up with a release of the tutorial section of the game, which required some bigger changes and needs at least a couple more weeks of internal QA.
And after that, well, the main event - the end of Early Access. Very likely with some new content, although we’re still finalizing the list of what will actually go into the 1.0 version and what might be introduced afterwards. Watch this space to know more!
As usual - for feedback, or just a lovely chat with the devs, hop on our Discord server!
Onwards and upwards!
Hotfix changelog:
Fixed deployable turrets (MG/flame/plasma) being nearly unresponsive, flipping between targets and rarely deciding to actually fire at one
Fixed nearly-overcooked grenades exploding in your face twice
Fixed the USN briefingroom spawn point rotation - would start players looking at a corner of a wall instead of into the briefingroom
Prestige and player stats check (cmd/cmb/sup) on main menu launch and after prestiging on the loadout screen (would only happen on map-end before)
A more telling message for when you have multiple camos pending for prestiging
Prestiging now correctly saves the resulting stat levels (seemingly did not happen if done without completing a match afterwars, crashing, doing it from the main menu etc.)
Fixed some boarding tubes having incorrect material and lighting
Using incendiary/shock/corrosive ammo in vehicle weapons will now also correctly count towards related achievements
Rerouted how awarding kills for destroying boardingpoints is done
Fixed a number of cases where explosives wouldn't attribute hits to the owner
Fixed some logspam and glitches when trying to swap weapons
Changed the Headcount achievement to be 100 headshots, at 200+ meters range (down from 200 at 250+)
Fixed the B2 point spawn on Lukather
Miscellaneous collision fixes across maps, especially around droppods
Source
Changelog.gg summarizes and formats this update. How we read updates.
