Full notes
Full Angels Fall First update
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Repeated intro
Hey there AFF Community! Just a quick patch today, a bunch of fixes and tweaks to accompany the latest update. Changelog:
What changed
- Fixes
- Gameplay
- UI and audio
- Balance
- Performance
Angels Fall First changes
Fixed not being able to recapture LZs in Incursion
Buffed GU34 to be more accurate, hold 20 slugs in the mag, reduced its loadout cost to sit between faction rifles and special rifles as intended
Fixed mechs not being able to jump and barely move, got introduced while we were testing some future reworks of the mechs. Yes, those are coming.
Fixed one of the droppods on Fortress being completely detached from the AI paths
Fixed limited anti-fighter missile ammo on lineships and tweaked all anti-fighter missiles on capital ships to have 1.5x the range of their fighter-mounted equivalents
Improved handling of odd special characters and long continuous words in the chatbox
Omitted team callouts being sent to the player, if the player is dead
Adjusted opacity of some chat elements
Fixed capital ship mines having no specified payload and displaying wrong HUD text
Tweaked spaceship turrets in automatic mode to be slightly more accurate
Tweaked bots' weapon heat management a bit again
Fixed some distance-displaying text not being properly formatted if under 1 meter
Fixed Chons and Heimdall trying to fire their missiles out of misconfigured non-existent spots
Fixed bots sometimes trying to replenish your ammo or health with the multitool instead of ammopack/medkit
Fixed bots’ multitool sometimes playing some mysterious ghost sounds when nearby
Hopefully fixed some crash and input oddities introduced by the last update
For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord! Onwards and upwards!
Source
Changelog.gg summarizes and formats this update. How we read updates.
