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Steam News10 April 20197y ago

Update 22 hotfix

Hey there AFF Community! Just a quick patch today, a bunch of fixes and tweaks to accompany the latest update.

Full notes

Full Angels Fall First update

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Repeated intro

Hey there AFF Community! Just a quick patch today, a bunch of fixes and tweaks to accompany the latest update. Changelog:

What changed

10 fixes0 additions5 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
  • Performance
fixedFixed not being able to recapture LZs in Incursion
changedBuffed GU34 to be more accurate, hold 20 slugs in the mag, reduced its loadout cost to sit between faction rifles and special rifles as intended
fixedFixed mechs not being able to jump and barely move, got introduced while we were testing some future reworks of the mechs. Yes, those are coming.
fixedFixed one of the droppods on Fortress being completely detached from the AI paths
fixedFixed limited anti-fighter missile ammo on lineships and tweaked all anti-fighter missiles on capital ships to have 1.5x the range of their fighter-mounted equivalents
changedImproved handling of odd special characters and long continuous words in the chatbox

Angels Fall First changes

fixedFixed not being able to recapture LZs in Incursion
changedBuffed GU34 to be more accurate, hold 20 slugs in the mag, reduced its loadout cost to sit between faction rifles and special rifles as intended
fixedFixed mechs not being able to jump and barely move, got introduced while we were testing some future reworks of the mechs. Yes, those are coming.
fixedFixed one of the droppods on Fortress being completely detached from the AI paths
fixedFixed limited anti-fighter missile ammo on lineships and tweaked all anti-fighter missiles on capital ships to have 1.5x the range of their fighter-mounted equivalents
  • Fixed not being able to recapture LZs in Incursion

  • Buffed GU34 to be more accurate, hold 20 slugs in the mag, reduced its loadout cost to sit between faction rifles and special rifles as intended

  • Fixed mechs not being able to jump and barely move, got introduced while we were testing some future reworks of the mechs. Yes, those are coming.

  • Fixed one of the droppods on Fortress being completely detached from the AI paths

  • Fixed limited anti-fighter missile ammo on lineships and tweaked all anti-fighter missiles on capital ships to have 1.5x the range of their fighter-mounted equivalents

  • Improved handling of odd special characters and long continuous words in the chatbox

  • Omitted team callouts being sent to the player, if the player is dead

  • Adjusted opacity of some chat elements

  • Fixed capital ship mines having no specified payload and displaying wrong HUD text

  • Tweaked spaceship turrets in automatic mode to be slightly more accurate

  • Tweaked bots' weapon heat management a bit again

  • Fixed some distance-displaying text not being properly formatted if under 1 meter

  • Fixed Chons and Heimdall trying to fire their missiles out of misconfigured non-existent spots

  • Fixed bots sometimes trying to replenish your ammo or health with the multitool instead of ammopack/medkit

  • Fixed bots’ multitool sometimes playing some mysterious ghost sounds when nearby

  • Hopefully fixed some crash and input oddities introduced by the last update

For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord! Onwards and upwards!

Source

Steam News / 10 April 2019

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