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Steam News29 June 20242y ago

DEVLOG 6/29/24

Hey everyone! You might be wondering why this "weekly" devlog hasn't been every week. Well, a couple of reasons, but the main one is; gamedev is hard and sometimes things get stuck.

Full notes

Full Andy Blast Vs The Forces of Evil update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
changedChanged the color of the brick wall in front of the tree in level one to show it was a foreground/blocking item
changedIncreased speed of Ghouls after detection to "Ludicrous"
changedAdjusted gibs spray upon monster death to be more visually appealing
changedAdjusted colors of some previous assets to current palette
addedAdded "Y"/"N" keys to confirm/cancel quitting due to old habits

Andy Blast Vs The Forces of Evil changes

changedChanged the color of the brick wall in front of the tree in level one to show it was a foreground/blocking item
changedIncreased speed of Ghouls after detection to "Ludicrous"
changedAdjusted gibs spray upon monster death to be more visually appealing
changedAdjusted colors of some previous assets to current palette
addedAdded "Y"/"N" keys to confirm/cancel quitting due to old habits

You might be wondering why this "weekly" devlog hasn't been every week. Well, a couple of reasons, but the main one is; gamedev is hard and sometimes things get stuck. The other reason was, while stuck, I made a quick Adventure Game for MAGS in Adventure Game Studio and you can check that out for free here: https://4kbshort.itch.io/the-zoo However, I have also been working on Andy Blast again and here is a short list of recent updates:

  • Changed the color of the brick wall in front of the tree in level one to show it was a foreground/blocking item

  • Increased speed of Ghouls after detection to "Ludicrous"

  • Adjusted gibs spray upon monster death to be more visually appealing

  • Assembled level 6 framework/platforms/etc

  • Created art assets for levels 7/8

  • Adjusted colors of some previous assets to current palette

  • Minor visual adjustments to some enemies

  • Added "Y"/"N" keys to confirm/cancel quitting due to old habits

In addition, I'm super happy to announce that I've been able to finally figure out level 6 which has been causing me no end of grief (and the reason I had to take a break because it was holding up the rest of the game) and with that I've also been able to figure out the final boss! So hopefully quick progress will be made on the remaining levels/bosses/etc and I can finally release the game!

Source

Steam News / 29 June 2024

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