Full notes
Full Andy Blast Vs The Forces of Evil update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Gameplay
Andy Blast Vs The Forces of Evil changes
You might be wondering why this "weekly" devlog hasn't been every week. Well, a couple of reasons, but the main one is; gamedev is hard and sometimes things get stuck. The other reason was, while stuck, I made a quick Adventure Game for MAGS in Adventure Game Studio and you can check that out for free here: https://4kbshort.itch.io/the-zoo However, I have also been working on Andy Blast again and here is a short list of recent updates:
Changed the color of the brick wall in front of the tree in level one to show it was a foreground/blocking item
Increased speed of Ghouls after detection to "Ludicrous"
Adjusted gibs spray upon monster death to be more visually appealing
Assembled level 6 framework/platforms/etc
Created art assets for levels 7/8
Adjusted colors of some previous assets to current palette
Minor visual adjustments to some enemies
Added "Y"/"N" keys to confirm/cancel quitting due to old habits
In addition, I'm super happy to announce that I've been able to finally figure out level 6 which has been causing me no end of grief (and the reason I had to take a break because it was holding up the rest of the game) and with that I've also been able to figure out the final boss! So hopefully quick progress will be made on the remaining levels/bosses/etc and I can finally release the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
