HomeGamesUpdatesPricingMethodology
Steam News25 April 20242y ago

Update 1.1

Content Added 4 variants of a two colored shirt Elf ears will now share the color of the unit's body paint Scripting improvements Added a tool to search and jump to node instances in scripts in the scripting view New no

In this update3

Full notes

Full Ancient Warfare 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions3 changes0 removals
  • Gameplay
  • Balance
addedContentAdded 4 variants of a two colored shirt
changedContentElf ears will now share the color of the unit's body paint
addedScripting improvementsAdded a tool to search and jump to node instances in scripts in the scripting view
addedScripting improvementsNew nodes Trigger/ RandomPosInside to get a random position within a trigger Unit/ [Get/Set]BodyPartCollision to disable hitboxes for each individual body part Player/ EnableFallDamage to turn fall damage on/off ControlFlow/ Cooldown to block further node execution for a duration ControlFlow/ ObjCooldown is a variant of the Cooldown node, but has an internal cooldown for each object
changedOther improvementsThe current and total time of a passive unit animation will now be displayed while animating it in the unit editor
addedOther improvementsAdded buttons to reset limbs to their default position or rotation while animating

Ancient Warfare 3 changes

addedAdded 4 variants of a two colored shirt
changedElf ears will now share the color of the unit's body paint
addedAdded a tool to search and jump to node instances in scripts in the scripting view
addedNew nodes Trigger/ RandomPosInside to get a random position within a trigger Unit/ [Get/Set]BodyPartCollision to disable hitboxes for each individual body part Player/ EnableFallDamage to turn fall damage on/off ControlFlow/ Cooldown to block further node execution for a duration ControlFlow/ ObjCooldown is a variant of the Cooldown node, but has an internal cooldown for each object
changedThe current and total time of a passive unit animation will now be displayed while animating it in the unit editor

Content

  • Added 4 variants of a two colored shirt

  • Elf ears will now share the color of the unit's body paint

Scripting improvements

  • Added a tool to search and jump to node instances in scripts in the scripting view

  • New nodes

    • Trigger/ RandomPosInside to get a random position within a trigger

    • Unit/ [Get/Set]BodyPartCollision to disable hitboxes for each individual body part

    • Player/ EnableFallDamage to turn fall damage on/off

    • ControlFlow/ Cooldown to block further node execution for a duration

    • ControlFlow/ ObjCooldown is a variant of the Cooldown node, but has an internal cooldown for each object

Other improvements

  • The current and total time of a passive unit animation will now be displayed while animating it in the unit editor

  • Added buttons to reset limbs to their default position or rotation while animating

  • Melee direction indicators are much smaller now

  • Melee direction indicators can now be deactivated in the settings (or set to the old variant)

  • Added simulation space option to custom particle system to allow simulation in global space

  • Added rate over distance setting to custom particle systems to allow emission while the object is moving

  • Slightly improved SAM missle accuracy and movement

  • Bug fixes

Source

Steam News / 25 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.