In this update3
Full notes
Full Ancient Warfare 3 update
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What changed
- Gameplay
- Balance
Ancient Warfare 3 changes
Content
Added 4 variants of a two colored shirt
Elf ears will now share the color of the unit's body paint
Scripting improvements
Added a tool to search and jump to node instances in scripts in the scripting view
New nodes
Trigger/ RandomPosInside to get a random position within a trigger
Unit/ [Get/Set]BodyPartCollision to disable hitboxes for each individual body part
Player/ EnableFallDamage to turn fall damage on/off
ControlFlow/ Cooldown to block further node execution for a duration
ControlFlow/ ObjCooldown is a variant of the Cooldown node, but has an internal cooldown for each object
Other improvements
The current and total time of a passive unit animation will now be displayed while animating it in the unit editor
Added buttons to reset limbs to their default position or rotation while animating
Melee direction indicators are much smaller now
Melee direction indicators can now be deactivated in the settings (or set to the old variant)
Added simulation space option to custom particle system to allow simulation in global space
Added rate over distance setting to custom particle systems to allow emission while the object is moving
Slightly improved SAM missle accuracy and movement
Bug fixes
Source
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