In this update5
Full notes
Full Ancient Warfare 3 update
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What changed
- Balance
- UI and audio
- Gameplay
- Performance
- Fixes
- Maps
Ancient Warfare 3 changes
Armband slot + asymmetric armor
Added armbands as a new equipment slot for custom units
You can create and upload custom armbands in the custom item creator
Armbands have a feature to increase in size if the unit wears arm armor to always be visible
Individual armbands can be selected for each side of the unit
All arm and leg armor slots can now also be selected individually for each arm/leg
Added some simple single color vanilla armbands
Custom Unit Editor Improvements
Adjusted the custom unit editor UI and fixed various problems with the UI
Animation frames can be copied from one unit to another (copied frame will no longer be cleared when loading a unit)
Animation frames can be copied to corpse poses
Corpse poses can be saved/loaded as single frame animations
Bone positions/rotations in the animation/pose editor can now be set by using the UI
Changing the equipment will no longer cause snaps in the unit animation
Improvements
Reworked the equipment panel UI to match the other UI and increased the size of lists to improve item selection
Improved the resolution of all vanilla scope/red dot reticles
Added a smoke muzzle effect to vanilla muskets and flintlock weapons
Added short and long sleeve only vanilla shirts
Improved the performance of some inventory operations for units and the player
When hitting the floor above while jumping, the player will no longer glide below the floor and fall down instead
Added more modular attachments points to all stairs and floors to make it easier to construct buildings
Scripting
Added MultilineString input node which can be expanded in size
Added string Length, CharAt and Substring to get the length, ascii char code and section of strings
Added bool int cast nodes
Added StartBattle node which can be used to start battles immediately after loading
Added SetAmmo node to set the amount of bullets of a caliber in the player's inventory and renamed "AddBullets" and "RemoveBullets" to "AddAmmo" and "RemoveAmmo"
Added EnumValues node to get an array of all possible values of an enumeration (for instance unit type, caliber, etc.)
The ActivateFootstep node now works properly on player units
Teleporting the player will now reset the fall velocity to avoid fall damage when teleporting the player
Bug fixes
Fixed a bug that caused targeting problems after unlocking doors or destroying blocking objects
Fixed some problems when AIs tried to targeting siege units
Fixed a bug that allowed prefab scripting data to be linked by all prefabs that were created in the same session until restarting the game
Fixed a bug that caused the unit/object replacement to not work anymore after changing the terrain in certain cases
Fixed various issues with the 'generate destruction parts' tool in the item creator
Removed outdated 'ocean' water option which only mapped to the ocean biome to avoid various problems
Fixed incorrect material preview while placing certain parts of invalid prefabs
Fixed outdated HUD information when starting to control a unit
When starting to control a unit, the current and max hp are now properly transfered to the new player
Fixed missing tags after starting to control a unit
Fixed that custom attachment input nodes would not store their custom item data in the battle file
Fixed some prefab placement problems
Fixed that the unit creator sometimes set the wrong default attack distances for a weapon
Squad marker height is now adjusted based on the unit's head equipment
Fixed that switching between ranged weapons in the unit creator would not show the settings panel
Fixed that the flak cannon was not available as an object
The flak cannon can now be controlled by the player
Fixed that clicking on a user in the workshop UI would not reset the current page, resulting in invalid query results
Fixed the model origin preview while changing the model position in the item creator
Fixed missing tooltips on the script editor snapping buttons
The squad hud can now no longer be used when no units are left in the squad
Fixed some incorrect interactions realted to physics object and dropped weapons
Fixed incorrect UI tooltip scale speed in some cases
Fixed warnings when attacking while unarmed
Fixed incorrect list display when selecting ranged weapons in the editor
Fixed targeting of the future tank
Fixed invalid vanilla pirate clothing randomization data
Adjusted position of the cannon control unit to prevent it from becoming stuck as a ragdoll
Fixed overlapped equipment slots while animating units in the unit editor
Fixed random battle panel scaling on non 16:9 aspect ratios
Fixed random battle game mode selection
Fixed a bug that displayed tooltips of the strategy mode UI even if it is deactivated
Fixed dropdown UI behaviour in the scripting editor
Fixed hit detection of melee weapons in the arsenal testing range
Fixed some minor UI sound issues
Fixed that the UI would lock up after trying to save files with an invalid file name
Source
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